SWURPG
Ronto — Beast stat-block portrait for the Star Wars Universe RPG, Threat Rating 2

Ronto

TR 2

Beast · Huge·Recommended levels: 3-5

AC
13(Leathery Hide (natural armor))
HP
38(4d12+12)
Speed
30 ft
Initiative
+2

Abilities

STR
19
+4
DEX
8
-1
CON
16
+3
INT
2
-4
WIS
13
+1
CHA
5
-3

Saves

  • STR +7
  • CON +6

Skills

  • Perception +4
  • Endurance +6

Languages

  • —

Traits

Keen Smell

The ronto has Advantage on Perception checks that rely on smell.

Heat Endurance

The ronto has Advantage on saving throws against exhaustion caused by extreme heat, and can work a full day in the open desert without water.

Skittish

Rontos panic around machines that move faster than they do. When a vehicle, mount or creature moves within 30 ft of the ronto at speed, its handler must succeed on a DC 13 Survival check or the ronto bolts: it immediately moves its full speed directly away from the disturbance and cannot be ridden or led until calmed with an Action and a DC 13 Survival check.

Actions

StompMelee Weapon Attack
To hit
+7
Range
5 ft
Target
one target
Hit
11 (2d6+4) bludgeoning damage
Neck SwingMelee Weapon Attack
To hit
+7
Range
15 ft
Target
one target
Hit
9 (1d10+4) bludgeoning damage

Lore

Rontos are towering, long-necked pack beasts — better than four metres at the head — that Jawas use to haul salvage and trade goods across the Tatooine wastes. Grey-brown, slab-sided and astonishingly patient, a ronto will carry a crushing load all day in temperatures that would put most draught animals down, and ask for very little water in return.

They are also, famously, a menace in traffic. A ronto's one great flaw is that it cannot abide anything that moves faster than it does, and the streets of Mos Eisley are full of exactly that. A speeder taken too fast past a loaded ronto will set the animal rearing and bolting through a crowded market, which is an expensive way to discover that your shortcut was not one. Jawa handlers plan routes around this the way a freighter captain plans around weather.

Their sense of smell is exceptional and is the reason Jawas tolerate the temperament — a ronto will find water, or a buried wreck, long before its handlers do. In a profession built on locating other people's abandoned machinery, that nose is worth a great deal of inconvenience.

In Play

The ronto is not built to be fought, it is built to complicate a fight. Its Skittish trait is the stat block — the moment a speeder, swoop or charging creature comes past, somebody is making a Survival check or losing control of a four-metre animal in a crowded space.

Use it as terrain with opinions: a chase through a market, a caravan under attack, a street fight where the loose ronto is a bigger problem than the people shooting. In a straight fight it is slow and front-loaded — a single stomp and a long reach swing — and it would rather leave than win.

Adventure Hooks

  1. Market Day — A deal goes wrong in a packed street with three loaded rontos standing in it. The first blaster shot is also the first Survival check, and the animals are between the party and the exit.
  2. The Nose Knows — A Jawa clan's lead ronto keeps pulling off-route toward the same patch of open desert. The clan wants to know what is under there before a competitor does.
  3. Caravan Contract — Escort a ronto train across open country. The pay is poor, the route is long, and whoever is tracking the caravan knows exactly how these animals react to an engine.