SWURPG
Droideka

Droideka

DR 4.5

Droid · Medium·Recommended levels: 7-9

AC
17(Reinforced plating + integrated deflector shield emitter)
HP
44(8d10)
Speed
30 ft
Initiative
+2

Abilities

STR
16
+3
DEX
14
+2
INT
10
+0
WIS
10
+0
CHA
6
-2

Saves

  • STR +6
  • DEX +5
  • WIS +2

Skills

  • Perception +3

Languages

  • Binary

Equipment

Twin integrated repeating blastersPersonal deflector shield emitter

Traits

Ion Vulnerability

The Droideka has Vulnerability to ion damage. If it takes any ion damage, it must succeed on a DC 15 WIS saving throw or become Disabled (incapacitated, speed 0) until the end of its next turn. Ion damage also immediately collapses the Personal Deflector Shield.

Personal Deflector Shield

While the shield is active, the Droideka has Resistance to energy damage (blaster bolts, lightsabers, force lightning, ion). The shield drops if the Droideka takes more than 25 energy damage in a single round, or if it takes any ion damage. The shield restores after a short rest. While in Wheel Form, the shield cannot be activated.

Wheel Form

As a Bonus Action, the Droideka folds into a compact wheeled configuration. Its speed becomes 50 ft and it does not provoke opportunity attacks while moving. It cannot attack on the turn it enters Wheel Form. As a Bonus Action on a later turn, it can unfold to combat form.

Networked Unit

If at least one allied droid is within 30 feet, the Droideka gains a +1 bonus to attack rolls.

Actions

Twin Repeating BlastersRanged Weapon Attack
To hit
+8
Range
60 ft
Target
one or two targets
Hit
13 (3d6+3) energy damage
Deploy Wheel FormBonus Action

The Droideka folds into Wheel Form (or unfolds from it). See Wheel Form trait for details.

Lore

Droidekas — formally the Destroyer-class Droideka — were the Separatist Alliance's elite combat platform, deployed in situations where the political cost of using clone-equivalent organic forces was too high. Three-legged in combat configuration and wheel-shaped in transit, a Droideka is one of the most recognizable silhouettes in galactic warfare for a reason: when one rolls into a corridor, you have seconds to make decisions that will determine whether anyone survives the next minute.

The defining feature of a Droideka isn't its twin repeating blasters — it's the personal deflector shield. Energy weapons, the standard armament of nearly every faction in the galaxy, simply do not work as expected. Blaster bolts deflect, lightsabers struggle to penetrate, even Force lightning loses much of its bite. The shield made Droidekas the only Separatist unit Jedi were reliably afraid of.

In SWURPG encounters, a Droideka is a tier-defining encounter. It rewards parties that have invested in non-energy weapons (vibroblades, slugthrowers, ion weapons) and punishes parties that rely on blasters. A single Droideka can dominate a corridor; two in a coordinated position can functionally hold a structure against a much larger force.

In Play

Droidekas rarely appear singly. They deploy in pairs, sometimes trios, and almost always at choke points where their twin blasters can cover the longest possible engagement window. They roll in fast (Wheel Form), unfold, raise shields, and open fire. They almost never reposition — once a Droideka has chosen its firing position, it stays.

At the table, telegraph the threat. Let the party hear the distinctive rolling sound before they see the unit. Show the shield visibly: have it shimmer when energy weapons hit and remain solid when slugs or vibroblades strike. Reward creative thinking — ion grenades, the lightning trick from The Phantom Menace (gripping it physically, dropping a heavy object on top of it), or simply outflanking it with kinetic weapons. The encounter should feel like the party hit a real wall and had to think their way past it.

Adventure Hooks

  1. StockpileA pre-war Separatist supply depot has been rediscovered on an Outer Rim moon. The party is hired to retrieve a specific data core inside. Two Droidekas stand watch over the central vault, fully operational and waiting.
  2. Black-Market BuyA criminal lord has acquired three working Droidekas through a corrupt Separatist veteran's estate. They're not for sale to the party — they're for sale to the party's enemy. The job: intercept the buyer before the deal closes.
  3. Throne-Room GuardA planetary monarch — secretly a Separatist sympathizer — has equipped their throne room with two camouflaged Droidekas hidden in the wall panels. When the party arrives to negotiate, the conversation goes sideways. The droids unfold.
  4. The Lone SurvivorOn a battle-scarred moon, a single Droideka has been patrolling the same kilometer of forest for over a decade, executing its last issued order. Locals avoid the area. Someone has hired the party to disable it — but the local children leave it daily offerings, and they're not sure why.