
IG-Series Assassin Droid
DR 3.5Droid · Medium·Recommended levels: 5-7
Abilities
Saves
- DEX +6
- INT +4
- WIS +4
Skills
- Stealth +6
- Perception +4
- Use Computer +4
- Acrobatics +6
Languages
- Binary
- Basic
- Huttese
Equipment
Traits
The IG assassin droid has Vulnerability to ion damage. If it takes any ion damage, it must succeed on a DC 14 WIS saving throw or become Disabled (incapacitated, speed 0) until the end of its next turn.
Once per round, the IG may roll its first attack of the turn against a creature marked by Mark Quarry (or its most recently damaged target) with Advantage.
The IG's attacks deal an additional 2d6 damage to any creature that is already below its hit point maximum at the start of the IG's turn.
If at least one allied droid (or organic bounty-hunter ally) is within 30 feet, the IG gains a +1 bonus to attack rolls.
The IG's speed cannot be reduced below 30 feet by any non-ion effect. Restraints, difficult terrain, grease, slow effects, and similar movement-impairing tactics either fail or only partially affect it.
Actions
The IG designates one target it can see within 120 feet as its Quarry. While the Quarry is marked, the IG gains the Targeting Algorithm benefit against it and the Quarry takes an additional 1d6 damage from the IG's attacks. The mark lasts until the IG marks a different target or the Quarry drops to 0 HP.
Lore
IG-Series Assassin Droids are the apex predators of the bounty-hunter underworld — a chassis line so dangerous that several galactic governments have classified them as military-grade contraband. Tall, gangly, and built around a central sensor stalk that resembles a head only by approximation, an IG is unsettling on sight and devastating in execution.
Originally produced as Holowan Mechanicals' answer to the Clone Wars demand for autonomous assassination platforms, IG units are now found primarily in the freelance hunter market. Each unit develops a distinct operational personality through accumulated mission data — some become cold, methodical hunters; others develop strange, almost-honorable codes; a few go rogue entirely and become legends in their own right (the most famous of these, IG-88, having ascended to near-mythic status).
In SWURPG encounters, an IG is the assassin slot in a mid-tier party encounter. It marks the most valuable target, opens at maximum range with a sniper round, then closes only if the target survives. Coordinated Strike rewards setup; once any party member is wounded, the IG's damage spikes hard.
In Play
An IG hunts patiently. It opens with reconnaissance — slicing security cameras, observing the target's routine, identifying which party member is most worth eliminating first. The opening attack is always a maximum-range sniper round against the marked Quarry, ideally from concealment. After the first shot, it relocates each round to maintain line of sight and break visual contact.
At the table, the IG should feel like a focused, intelligent threat. Have it call out its targeting decisions in clipped binary chatter (subtitled for the party): 'Threat priority: subject 2. Engaging.' Use Mark Quarry visibly so the marked player knows they're being singled out. Don't have the IG engage in melee unless cornered; its damage drops off and the close-range parts of its arsenal are deliberately weaker. The encounter feels different from a brawler because the IG is solving the party as a puzzle.
Adventure Hooks
- The Open Contract — A bounty has been placed on one of the player characters — public, anonymous, paid in unmarked credits. An IG-Series unit has accepted the contract and is en route. The party learns this from a hunter-network contact, leaving 48 hours before the first shot.
- Rival Hunter — The party is pursuing a bounty when they realize an IG is on the same trail, faster than they are. Cooperation is impossible; the IG works for itself. The race becomes a deadly three-way game between the party, the IG, and the original quarry.
- Decommissioned — A former Holowan engineer asks the party to track down an IG unit that escaped quality control before its assassination conditioning was complete. The unit is wandering the Outer Rim, gradually piecing together its own purpose — and growing more dangerous as it does.
- Custom Job — An IG has been heavily modified by a crime lord — its targeting algorithm specifically calibrated against Force-users. It walks into a Jedi temple ruin where the party has been investigating, weapons primed, mission parameters clear.