Death Trooper
DR 4Humanoid · Medium·Recommended levels: 6-10
Abilities
Saves
- DEX +5
- CON +5
- WIS +5
Skills
- Athletics +5
- Perception +5
- Stealth +5
- Knowledge: Tactics +4
Languages
- Basic
Equipment
Traits
The death trooper cannot be surprised while it is conscious. In addition, allied Imperial units within 30 feet that can see and hear the death trooper gain a +1 bonus to initiative rolls.
When the death trooper makes an attack against a creature, the next allied Imperial trooper to hit that creature before the start of the death trooper’s next turn deals an extra 4 (1d8) energy damage.
After the death trooper hits a creature with a ranged weapon attack, it can move up to 10 feet without provoking opportunity attacks.
While wearing armor, the death trooper gains a +1 bonus to AC. This bonus is already included in the Armor Class.
When the death trooper makes a ranged weapon attack against a target within 20 feet, it gains a +1 bonus to attack rolls and a +1 bonus to damage rolls.
You can attack twice instead of once when using a ranged weapon.
Actions
Lore
Death troopers are the Empire’s most secretive and lethal infantry, deployed only for operations where discretion and absolute success are required. Equipped with classified Death Trooper Armor and advanced battlefield systems, they serve as black-ops strike troops, personal guards, and mission specialists for high-value Imperial assets. Their presence is rare—and unmistakable. When death troopers arrive, it means the Empire has identified a priority threat and intends to eliminate it with speed, coordination, and overwhelming professionalism.
In SWURPG, death troopers represent a clear escalation from standard stormtroopers. They are dangerous not because of inflated defenses alone, but because they fight like a trained unit: they reposition constantly, punish exposed targets, and coordinate allies to focus down priority threats. A death trooper encounter should feel like being hunted by a professional team—tight angles, disciplined movement, and pressure that never lets up.
In Play
Death troopers advance methodically, using cover, sightlines, and coordinated fire to collapse the party’s options. They prefer to tag a priority target early, enabling Black Ops Coordination to amplify allied damage and turn ordinary troopers into a serious threat. Relentless Advance keeps them mobile and difficult to lock down, especially in corridors, hangars, and urban alleyways.
They use frag grenades to break entrenched positions, force heroes out of cover, or punish tight formations. Once the party is disrupted, death troopers close distance to exploit Point Blank Shot and maintain relentless pressure. If the battlefield turns against them, death troopers disengage in good order, prioritizing mission objectives and extraction over needless sacrifice.
Adventure Hooks
- Black Site Retrieval — A classified Imperial facility is compromised, and a death trooper unit is dispatched to recover sensitive data and erase witnesses. The heroes must reach the objective first or survive a brutal containment operation.
- The Governor’s Shadow — A regional governor travels with a personal death trooper escort. Any attempt at extraction or assassination rapidly turns into a deadly engagement with elite black-ops soldiers.
- Safehouse Breach — A rebel safehouse is identified and surrounded. Death troopers lead the breach, cutting off exits and advancing with professional precision. The heroes must escape or turn the tables before the Empire seals the area completely.