SWURPG
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Death Trooper

DR 4

Humanoid · Medium·Recommended levels: 6-10

AC
18(Death Trooper Armor)
HP
60(8d10+16)
Speed
30 ft
Initiative
+5

Abilities

STR
14
+2
DEX
14
+2
CON
14
+2
INT
12
+1
WIS
12
+1
CHA
10
+0

Saves

  • DEX +5
  • CON +5
  • WIS +5

Skills

  • Athletics +5
  • Perception +5
  • Stealth +5
  • Knowledge: Tactics +4

Languages

  • Basic

Equipment

Death Trooper ArmorE-11D Blaster CarbineVibro-knifeFrag grenades (2)Utility BeltMedpac III

Traits

Tactical Comms

The death trooper cannot be surprised while it is conscious. In addition, allied Imperial units within 30 feet that can see and hear the death trooper gain a +1 bonus to initiative rolls.

Black Ops Coordination

When the death trooper makes an attack against a creature, the next allied Imperial trooper to hit that creature before the start of the death trooper’s next turn deals an extra 4 (1d8) energy damage.

Relentless Advance

After the death trooper hits a creature with a ranged weapon attack, it can move up to 10 feet without provoking opportunity attacks.

Armor Training

While wearing armor, the death trooper gains a +1 bonus to AC. This bonus is already included in the Armor Class.

Point Blank Shot

When the death trooper makes a ranged weapon attack against a target within 20 feet, it gains a +1 bonus to attack rolls and a +1 bonus to damage rolls.

Extra Ranged Attack

You can attack twice instead of once when using a ranged weapon.

Actions

E-11D Blaster CarbineRanged Weapon Attack
To hit
+6
Range
100 ft
Target
one target
Hit
11 (2d8) energy damage
Vibro-KnifeMelee Weapon Attack
To hit
+6
Range
5 ft
Target
one target
Hit
9 (2d4+4) kinetic damage

Lore

Death troopers are the Empire’s most secretive and lethal infantry, deployed only for operations where discretion and absolute success are required. Equipped with classified Death Trooper Armor and advanced battlefield systems, they serve as black-ops strike troops, personal guards, and mission specialists for high-value Imperial assets. Their presence is rare—and unmistakable. When death troopers arrive, it means the Empire has identified a priority threat and intends to eliminate it with speed, coordination, and overwhelming professionalism.

In SWURPG, death troopers represent a clear escalation from standard stormtroopers. They are dangerous not because of inflated defenses alone, but because they fight like a trained unit: they reposition constantly, punish exposed targets, and coordinate allies to focus down priority threats. A death trooper encounter should feel like being hunted by a professional team—tight angles, disciplined movement, and pressure that never lets up.

In Play

Death troopers advance methodically, using cover, sightlines, and coordinated fire to collapse the party’s options. They prefer to tag a priority target early, enabling Black Ops Coordination to amplify allied damage and turn ordinary troopers into a serious threat. Relentless Advance keeps them mobile and difficult to lock down, especially in corridors, hangars, and urban alleyways.

They use frag grenades to break entrenched positions, force heroes out of cover, or punish tight formations. Once the party is disrupted, death troopers close distance to exploit Point Blank Shot and maintain relentless pressure. If the battlefield turns against them, death troopers disengage in good order, prioritizing mission objectives and extraction over needless sacrifice.

Adventure Hooks

  1. Black Site RetrievalA classified Imperial facility is compromised, and a death trooper unit is dispatched to recover sensitive data and erase witnesses. The heroes must reach the objective first or survive a brutal containment operation.
  2. The Governor’s ShadowA regional governor travels with a personal death trooper escort. Any attempt at extraction or assassination rapidly turns into a deadly engagement with elite black-ops soldiers.
  3. Safehouse BreachA rebel safehouse is identified and surrounded. Death troopers lead the breach, cutting off exits and advancing with professional precision. The heroes must escape or turn the tables before the Empire seals the area completely.