
Purge Trooper
DR 3.5Humanoid · Medium·Recommended levels: 6-10
Abilities
Saves
- STR +6
- DEX +4
- CON +5
- WIS +4
Skills
- Athletics +6
- Intimidation +4
- Perception +4
- Knowledge: Tactics +4
Languages
- Basic
Equipment
Traits
The purge trooper has Advantage on saving throws against Force powers and other effects that would restrain, paralyze, charm, or frighten it.
When a creature within 10 feet of the purge trooper uses a movement ability, Force power, or disengages, the purge trooper can immediately move up to half its speed as a reaction.
Enemies within 10 feet of the purge trooper have Disadvantage on the first saving throw they make each round against being frightened.
The purge trooper can attack twice instead of once when using a melee weapon.
Before making a melee attack, the purge trooper can choose to take a –2 penalty to the attack roll. If the attack hits, it deals +4 bonus damage.
Actions
Lore
Purge troopers are elite Imperial shock troops trained specifically to hunt and overwhelm Force-sensitive enemies. Equipped with cortosis-woven armor and brutal melee weapons, they are deployed alongside Inquisitors to capture, break, or eliminate Jedi survivors and other Force users. Where Death Troopers operate with precision and coordination, purge troopers are relentless instruments of intimidation and violence.
In SWURPG encounters, purge troopers excel at closing distance, denying mobility, and forcing close-quarters combat. They are designed to pressure Force users directly, resisting control effects and punishing overreliance on powers. A purge trooper encounter should feel oppressive and personal—an enemy that advances without hesitation and refuses to give ground.
In Play
Purge troopers aggressively pursue Force users, using Relentless Pursuit to stay within striking distance and force melee engagements. They favor sustained pressure over clever positioning, trusting their armor and conditioning to carry them through incoming fire. Power Attack is used once the trooper has advantage or when an enemy is pinned or cornered.
In mixed-unit encounters, purge troopers work best alongside stormtroopers or Death Troopers who provide ranged support. They rarely retreat and will fight to the end if defending an Inquisitor, black site, or high-value Imperial objective.
Adventure Hooks
- The Hunter Arrives — An Inquisitor deploys a purge trooper unit to track down a rumored Force-sensitive hiding among refugees. The heroes must evade or confront an enemy trained specifically to counter their abilities.
- Cortosis Clash — During a desperate escape, a purge trooper blocks the only exit, its electrostaff crackling as it advances through blaster fire. The heroes must break through or be cut down.
- Black Site Extraction — A captured ally is held at an Imperial black site guarded by purge troopers. Any rescue attempt risks triggering a brutal close-quarters engagement designed to neutralize Force users.