
Heavy Trooper
DR 1.5Humanoid · Medium·Recommended levels: 3-7
Abilities
Saves
- STR +4
- CON +4
Skills
- Athletics +4
- Perception +2
Languages
- Basic
Equipment
Traits
While wearing armor, the heavy trooper gains a +1 bonus to AC. This bonus is already included in the heavy trooper’s Armor Class.
As an action, when using autofire mode, the heavy trooper lays down suppressive fire in a 20-foot cone. Each creature in the area must make a Dexterity saving throw (DC = 8 + proficiency bonus + Dexterity modifier) or suffer Disadvantage on its next attack roll before the heavy trooper’s next turn.
Actions
Lore
Heavy troopers are Imperial infantry specialists equipped to dominate the battlefield through raw firepower and intimidation rather than precision. Wearing standard stormtrooper armor and trained extensively in its use, they are trusted to hold chokepoints, clear corridors, and pin enemy forces in place while other Imperial units maneuver. Their presence signals escalation: what was once a skirmish has become a suppression operation.
In SWURPG encounters, heavy troopers change how players move and think. Their autofire attacks punish clustering, while suppressive fire limits offensive momentum and forces heroes to seek cover or reposition. Though slower and less flexible than standard troopers, heavy troopers thrive in defensive positions, urban environments, and tight corridors where their area attacks can control space. They are not subtle, but they are brutally effective at shaping the flow of combat.
In Play
Heavy troopers prefer to anchor an engagement rather than chase targets. They advance slowly, bracing their repeating blasters to maximize accuracy before unleashing autofire into clustered enemies. When defending a position, they focus on chokepoints, corridors, and open approaches where their suppressive fire can limit enemy options.
In mixed-unit encounters, heavy troopers work best behind or alongside stormtroopers and sergeants, who screen them from melee threats and call out priority targets. A smart heavy trooper will use Suppressive Fire early to blunt the party’s offense, then follow up with braced autofire to punish anyone who fails to reposition. If isolated or flanked, they fall back methodically rather than turning to reckless aggression.
Adventure Hooks
- Hold the Line — An Imperial heavy trooper squad has been deployed to secure a narrow pass or starship corridor. The heroes must break through the suppressive fire long enough to reach the objective before reinforcements arrive.
- Crackdown Escalation — What begins as a routine patrol encounter escalates when a heavy trooper arrives to support local forces, locking down streets and forcing civilians and heroes alike to scramble for cover.
- Pinned Down — During an extraction mission, the heroes are pinned by a heavy trooper’s autofire while an Imperial officer coordinates a pincer maneuver. The party must neutralize the heavy trooper or find a creative way around the kill zone.