SWURPG
Stormtrooper Sergeant

Stormtrooper Sergeant

DR 1

Humanoid · Medium·Recommended levels: 3-6

AC
15(Stormtrooper Armor)
HP
22(4d8+4)
Speed
30 ft
Initiative
+3

Abilities

STR
12
+1
DEX
12
+1
CON
14
+2
INT
11
+0
WIS
10
+0
CHA
11
+0

Saves

  • DEX +3
  • WIS +2

Skills

  • Athletics +3
  • Intimidation +3
  • Perception +2

Languages

  • Basic

Equipment

Stormtrooper ArmorBlaster RifleRestraint bindersUtility BeltMedpac IFrag Grenade

Traits

Squad Leader

All allied stormtroopers within 30 feet of the sergeant that can see and hear it gain a +1 bonus to attack rolls with ranged weapons.

Barked Orders

As a bonus action, the sergeant can choose one allied stormtrooper within 30 feet. That trooper can immediately move up to half its speed without provoking opportunity attacks.

Actions

Blaster RifleRanged Weapon Attack
To hit
+4
Range
80 ft
Target
one target
Hit
7 (2d6) energy damage
Rifle ButtMelee Weapon Attack
To hit
+3
Range
5 ft
Target
one target
Hit
4 (1d4+1) kinetic damage

Lore

Stormtrooper sergeants are veteran soldiers elevated from the ranks to command individual squads and small detachments in the field. Marked by rank pauldrons and a louder voice than their peers, sergeants enforce discipline through intimidation, harsh drills, and the ever-present threat of punishment. On the battlefield, they coordinate focused blaster volleys, reposition their troops around cover, and react quickly to flanking maneuvers or unexpected threats. In SWURPG encounters, a sergeant turns a handful of ordinary stormtroopers into a much more coordinated and dangerous unit, rewarding Game Masters who think tactically about positioning and line of sight. Taking out the sergeant early can dramatically weaken an Imperial squad, while leaving them in play escalates even a routine firefight into a serious challenge for low- to mid-level heroes.

In Play

A stormtrooper sergeant is the backbone of a small Imperial squad and should almost never appear alone. Their real power lies in how they coordinate nearby troopers, turning a few basic enemies into a focused and dangerous firing line. Use the sergeant to position soldiers behind cover, direct fire onto priority targets, and trigger aggressive pushes or tactical retreats. When the sergeant shouts orders, the battlefield should visibly shift.

In play, make it clear that the squad’s effectiveness comes from the sergeant’s presence. Have them call out targets, demand tighter formations, and punish hesitation. Heroes who recognize this can choose to snipe or isolate the sergeant, causing the remaining stormtroopers to lose their bonus and fight less effectively. This creates satisfying tactical decisions: do the players burn resources to eliminate the leader early, or weather the increased accuracy of the squad for a few rounds?

Adventure Hooks

  1. Breaking the BackboneLocal rebels have identified a particularly ruthless stormtrooper sergeant whose patrols are crushing morale. If the heroes can ambush and defeat the sergeant and their squad, Imperial presence in the district will weaken, opening the door for further resistance.
  2. Occupation Patrol LeaderOn an occupied world, a stormtrooper sergeant leads daily patrols through the streets, enforcing curfews and arresting suspected dissidents. The heroes must shadow the patrol, gather intelligence, or orchestrate a precise strike without triggering a full-scale crackdown.
  3. Interrogation DetailA captured informant is being transferred to an interrogation site under the watch of a veteran sergeant and their personal squad. The heroes can stage an ambush during the transfer, impersonate reinforcements, or sabotage the route to create a diversion that separates the sergeant from their troops.