SWURPG
Scout Trooper

Scout Trooper

DR 0.5

Humanoid · Medium·Recommended levels: 2-5

AC
14(Scout Armor)
HP
9(2d8)
Speed
30 ft
Initiative
+4

Abilities

STR
10
+0
DEX
14
+2
CON
10
+0
INT
10
+0
WIS
10
+0
CHA
9
-1

Saves

  • DEX +4
  • WIS +2

Skills

  • Stealth +4
  • Perception +2
  • Survival +2

Languages

  • Basic

Equipment

Scout ArmorBlaster CarbineUtility BeltMedpac I

Traits

Recon Specialist

The scout trooper has Advantage on Perception checks that rely on sight and on Survival checks made to track creatures or vehicles.

Actions

Blaster CarbineRanged Weapon Attack
To hit
+4
Range
60 ft
Target
one target
Hit
9 (2d8) energy damage
Rifle ButtMelee Weapon Attack
To hit
+2
Range
5 ft
Target
one target
Hit
2 (1d4) kinetic damage

Lore

Scout troopers serve as the Empire’s eyes and ears on the ground, trained to operate ahead of the main force as advanced scouts, patrol riders, and forward observers. Outfitted with lighter armor and compact blaster carbines, they trade durability for speed, agility, and stealth, making them ideal for ambushes, recon missions, and hit-and-run engagements. Scout troopers are commonly deployed on speeder bikes to sweep forests, deserts, or city outskirts for rebel activity, reporting enemy movements back to Imperial commanders. In SWURPG, they excel at flanking the party, spotting hidden characters, and harassing heroes from range before falling back to safer positions. Used well, a pair of scout troopers can turn otherwise straightforward encounters into tense cat-and-mouse chases across rough terrain.

In Play

Scout troopers shine in encounters that reward movement, positioning, and scouting. They are not designed to stand in a firing line and trade shots like regular stormtroopers. Instead, they harass the heroes from range, relay information, and set up ambushes for heavier Imperial forces. Use their Stealth and Survival bonuses to let them shadow the party, track vehicles, and choose when and where to engage.

Whenever possible, put scout troopers on speeder bikes, elevated walkways, forest trails, or rooftops. Let them fire a few probing shots, then withdraw to a better position, forcing the heroes to pursue or find cover. Scouts can also serve as the eyes of the Empire’s command structure: if the party leaves survivors, those troopers report back, tightening Imperial security in future sessions and making the galaxy feel reactive and dangerous.

Adventure Hooks

  1. Speeder Bike PursuitA pair of scout troopers spots the heroes during a covert operation and races off on speeder bikes to warn a nearby garrison. The party must decide whether to give chase through treacherous terrain or risk facing a fully alerted Imperial force later.
  2. Sensor Net PatrolScout troopers maintain a hidden network of sensor beacons in a forest or jungle, tracking rebel cell movements. The heroes are tasked with locating and destroying the scouts’ relay points before a planned uprising is exposed.
  3. Silent WatchersA frontier village believes it is safe from Imperial attention, but scout troopers have been quietly observing from the surrounding hills. The heroes uncover the surveillance operation and must decide whether to confront the scouts, mislead them, or use them to feed false information to the Empire.