
Stormtrooper
DR 0.5Humanoid · Medium·Recommended levels: 1-4
Abilities
Saves
- DEX +2
- WIS +1
Skills
- Athletics +3
- Perception +1
Languages
- Basic
Equipment
Traits
When a stormtrooper can see and hear a friendly Imperial sergeant or officer within 30 feet, it gains a +1 bonus to attack rolls with ranged weapons.
Actions
Lore
Stormtroopers are the iconic white-armored infantry of the Galactic Empire and the most common enemies encountered in SWURPG adventures. Trained in basic squad tactics and equipped with standardized combat armor and blaster rifles, stormtroopers are deployed everywhere the Empire needs a visible show of force: starports, checkpoints, garrisons, and occupation zones. Individually, a stormtrooper is not especially accurate or durable, and mid-level heroes can often drop them with a single well-placed shot. In numbers, however, their disciplined volleys, overlapping fields of fire, and willingness to obey orders without hesitation can still threaten an unprepared party. Game Masters can use stormtroopers as patrols, quick-response squads, or background muscle accompanying more dangerous Imperial officers and specialists, making them ideal low- to mid-tier enemies for Star Wars campaigns.
In Play
At the table, stormtroopers work best in squads rather than as lone enemies. A single trooper is more of a narrative obstacle or guard to be bypassed, intimidated, or quietly taken down. A half-dozen stormtroopers supporting a sergeant, however, can pin down a party in a corridor, hold a landing pad while reinforcements mobilize, or force heroes to think carefully about cover and positioning. Don’t worry if they miss often—what matters is the volume of blaster fire and the pressure their presence creates.
Use stormtroopers to communicate the Empire’s reach: they stand at checkpoints, escort prisoners, sweep neighborhoods, and respond to alarms. Pair them with simple but cinematic terrain features such as alarm panels, blast doors, catwalks, fuel lines, or cargo crates that savvy players can exploit. As the campaign progresses, stormtroopers become a useful benchmark of power: once the heroes can shrug off a squad without much effort, it’s a clear sign they’re ready for heavier Imperial opposition like elite troopers, commandos, or Force-sensitive agents.
Adventure Hooks
- Checkpoint Trouble — The heroes must move sensitive cargo through an Imperial checkpoint manned by a squad of stormtroopers who have tightened inspections after a recent rebel bombing. Do they bluff, bribe, distract, or blast their way through?
- Garrison Raid — A local rebel cell needs help raiding a small stormtrooper outpost to steal access codes, seized evidence, or confiscated weapons. Stormtroopers form the bulk of the defense, with alarms ready to bring in reinforcements if the heroes are careless.
- Prisoner Transfer — Stormtroopers escort a captured ally through a busy starport to an Imperial shuttle. The heroes have only a brief window to stage a rescue before the prisoner disappears onto a Star Destroyer in orbit.