SWURPG

Beast Bond

MindUniversal
Cost
2 FP
Activation
Action
Range
30 ft
Recommended Lv
Lv 5+
Prerequisites
Tame Beast

Effect

As an Action, you reach into the mind of a beast or unintelligent creature within 30 ft and forge a bond of trust. For the next hour the target treats you as a friend: it will not attack you or your allies unless threatened, obeys simple commands within its nature (come, stay, carry, guard, follow), and allows you to approach and handle it. You can also share simple images, ideas, and emotions with creatures bonded this way. An intelligent or Force-resistant creature may refuse the bond with a Wisdom saving throw against your Force DC.

At the Table

A ranger backed against a canyon wall by a snarling nexu spends an Action and 2 FP to reach into the beast's mind from 20 feet out, forging Beast Bond. With no intelligence to resist, the nexu gets no Wisdom save and the bond takes hold: for the next hour it treats the party as friends, won't pounce, and pads over to be handled. She nudges it a simple image of the slavers up the trail, whispers "guard," and the nexu plants itself across the path like a living gate.

In the Lore

Communing with and calming beasts is a classic application of the Control and Sense disciplines, and the Jedi long cultivated empathy toward animals as a sign of harmony with the living Force. In canon, the Jedi Knight Ahsoka Tano calmed and rode wild creatures, and her former master Anakin Skywalker tamed a reek in the Geonosis arena and a giant Massiff-like beast during the Clone Wars. In Legends, beast-handling and animal-friendship Force techniques were a known specialty among Jedi who served as guardians of the wilds, while figures like Zekk and Jacen Solo were noted for empathic connection to animals. The power favors no single side of the Force: a calm, trusting bond suits the Jedi ideal, but the same reach into an animal's mind can be bent toward domination by those who prefer to command rather than befriend.