SWURPG

Dominate Mind

Mind
Cost
4 FP
Activation
Action
Range
30 ft
Concentration
Yes
Recommended Lv
Lv 12+
Prerequisites
LVL 12

Effect

As an Action, you can fully dominate the mind of a creature you can see within 30 ft. The target must make a Wisdom saving throw (DC = 8 + your Proficiency Bonus + your Wisdom modifier). On a failed save, you control the creature for up to 3 rounds while you maintain concentration. While dominated, the creature follows your commands to the best of its ability. At the end of each of its turns, it repeats the Wisdom saving throw, ending the effect on a success. Creatures that are immune to being Charmed or that have a higher Wisdom score than yours are unaffected and become immune to your Dominate Mind for 24 hours.