Force Barrier
Energy- Cost
- 2 FP
- Activation
- Action
- Range
- 20 ft
- Concentration
- No
- Recommended Lv
- Lv 1+
Effect
As an Action, you project a shimmering wall of Force within 20 ft on a point you can see, forming a barrier that fits in a 10 ft by 10 ft area. The barrier lasts until the start of your next turn. Creatures fully behind the barrier gain +2 AC against ranged attacks that pass through it and have advantage on Dexterity saving throws against area effects that originate on the opposite side. Any energy damage that passes through the barrier is reduced by half.
Force Surge
Spend extra Force Points at cast time to amplify this power. See the Force Surge rule for the general mechanic. Cannot be combined with class-trait FP-burn enhancements on the same cast.
- Width+5 ft per side · max 25×25 ft at +3 FP all-width
- Duration+1 round · max 4 rounds total at +3 FP all-duration
At cast time, the player allocates +1, +2, or +3 extra Force Points across the two vectors in any combination. Examples: (+1 width, +1 duration) = 15×15 ft for 2 rounds; (+0 width, +3 duration) = 10×10 ft for 4 rounds; (+3 width, +0 duration) = 25×25 ft for 1 round.
Range stays 20 ft regardless of FP. Damage-protection mechanics (+2 AC against ranged through it, half energy damage through it) are unchanged. Cannot be combined with class-trait FP-burn enhancements on the same cast.