Force Push
Kinetic- Cost
- 1 FP
- Activation
- Action
- Range
- (Proficiency Bonus + Wisdom modifier) x 5 ft
- Concentration
- No
- Recommended Lv
- Lv 1+
Effect
As an Action, you unleash a burst of concussive Force energy at a creature within reach (Proficiency Bonus + Wisdom modifier) x 5 ft. Make a Use the Force check contested by the target's Strength saving throw (DC = 8 + your Proficiency Bonus + your Wisdom modifier). On save fail (your check wins): the target is pushed directly away from you. Push distance = your reach − the target's starting distance from you (minimum 5 ft separation post-push). The target is knocked Prone. It takes 1d4 bludgeoning damage per full 10 ft of actual push (max 4d4). If it collides with a solid object or another creature mid-push, it takes an additional 1d6 bludgeoning damage and the knocked-into creature makes a Strength save (Force DC) or is also knocked Prone. On save success (target's save beats your check): the target is pushed half that distance, takes half push damage (roll 1d4 per 10 ft as on save fail, then halve the total — round down), is NOT knocked Prone, and takes NO collision damage.
Force Surge
Spend extra Force Points at cast time to amplify this power. See the Force Surge rule for the general mechanic. Cannot be combined with class-trait FP-burn enhancements on the same cast.
- +1 FPReach = base + (WIS modifier × 5 ft). Target's Strength save is rolled at disadvantage.
- +2 FPReach = base + (2 × WIS modifier × 5 ft) — max single-target reach. Target's save at disadvantage.
- +3 FPConverts to a 30 ft cone projected forward from you (fixed length, replaces single-target). All creatures in the cone make a Strength save at disadvantage; on a failed save each is pushed (30 ft − their starting distance from you) toward the cone's far edge with full damage and Prone; on a successful save half push, half damage, no Prone, no collision.
Each tier inherits the prior tier's benefits. Cannot be combined with class-trait FP-burn enhancements on the same cast.