SWURPG

Inflict Ichor Pain

Nightsister MagickDark
Cost
6 FP
Activation
Action
Range
60 ft
Recommended Lv
Lv 15+
Prerequisites
LVL 15

Effect

As an Action, you knot a fetish of hair, bone, and green ichor and begin to torment a creature you can see within 60 ft from afar. The target must make a Constitution saving throw (DC = 8 + your Proficiency Bonus + your Wisdom modifier). On a failed save, it is wracked with crippling pain: it takes 4d8 Force damage and becomes Poisoned. On each of your later turns you may spend your Action to keep channeling — it takes 4d8 Force damage again and remains Poisoned. At the end of each of its turns it repeats the saving throw, ending the effect early on a success. Sustaining the curse takes everything you have. It requires Concentration, and while it lasts you can take no other action, bonus action, reaction, or movement — you do nothing but channel it. If your concentration ends for any reason, the power ends at once. On a successful initial save, the target takes half damage, is not Poisoned, and the power ends. Ritual effigy: if you spend at least 1 hour beforehand binding an effigy to one specific creature using a piece of it — blood, hair, a treasured possession — then when you turn this power on that target it needs no line of sight and reaches across any distance, its first saving throw is made with Disadvantage, and the ongoing damage rises to 5d8. The effigy is no shield against a broken focus: end the channel and the torment stops all the same.

At the Table

Count Dooku believes himself untouchable a galaxy away — but the night before, Old Daka and the coven bound a doll to a lock of his hair. When Mother Talzin turns Inflict Ichor Pain on him, distance and walls mean nothing: he fails the first save at Disadvantage and folds, boils erupting across his skin, taking 5d8 Force damage and falling Poisoned. Talzin sits rigid at the ritual fire, spending every Action to keep the curse burning — no attacks, no movement, nothing but the chant — and he suffers another 5d8 each turn until he finally rolls a save to throw it off. The instant a stray blast rattles her focus and she blows the concentration check, the pain snuffs out and Dooku breathes again.

In the Lore

The witches of Dathomir were feared above all for their curses. In The Clone Wars, Mother Talzin and the ancient Old Daka bound an effigy to Count Dooku and tortured him across the stars, wracking his body with pain and boils to punish his betrayal — and breaking the rite only when their own coven came under attack. This is voodoo in the oldest sense: sympathetic magick that needs a piece of the victim and the caster's whole, undivided will, drawn from the green ichor of Dathomir rather than any Jedi or Sith discipline. It is the darkest reach of the Nightsister art, a torment so total that the witch who works it can do nothing else while it lasts.