Mind Trick
Mind- Cost
- 2 FP
- Activation
- Action
- Range
- 30 ft
- Concentration
- No
- Recommended Lv
- Lv 1+
Effect
As an Action, you can influence a creature you can see within 30 ft. The target must make a Wisdom saving throw (DC = 8 + your Proficiency Bonus + your Wisdom modifier). On a failed save, it is either Charmed or Confused (your choice) until the start of your next turn. On a successful save, it is unaffected. Creatures that are immune to being Charmed or that have an Intelligence of 4 or less automatically succeed the saving throw.
Force Surge
Spend extra Force Points at cast time to amplify this power. See the Force Surge rule for the general mechanic. Cannot be combined with class-trait FP-burn enhancements on the same cast.
Scaling: Duration / Targets
- +1 FPEITHER: the effect extends to the end of your next turn (one extra round); OR: it affects one additional creature within 10 ft of the original target (separate save each, single round). Player chooses.
- +2 FPBOTH: +1 round duration AND +1 additional target.
- +3 FP+2 rounds duration AND +1 additional target.
Cannot be combined with class-trait FP-burn enhancements on the same cast.