Mind Trick
Mind- Cost
- 2 FP
- Activation
- Action
- Range
- 30 ft
- Concentration
- No
- Recommended Lv
- Lv 1+
Effect
As an Action, you can influence a creature you can see within 30 ft. The target must make a Wisdom saving throw (DC = 8 + your Proficiency Bonus + your Wisdom modifier). On a failed save, it is either Charmed or Confused (your choice) until the start of your next turn. On a successful save, it is unaffected. Creatures that are immune to being Charmed or that have an Intelligence of 4 or less automatically succeed the saving throw.