SWURPG

Mind Trick

Mind
Cost
2 FP
Activation
Action
Range
30 ft
Concentration
No
Recommended Lv
Lv 1+

Effect

As an Action, you can influence a creature you can see within 30 ft. The target must make a Wisdom saving throw (DC = 8 + your Proficiency Bonus + your Wisdom modifier). On a failed save, it is either Charmed or Confused (your choice) until the start of your next turn. On a successful save, it is unaffected. Creatures that are immune to being Charmed or that have an Intelligence of 4 or less automatically succeed the saving throw.