Phase Shift
Energy- Cost
- 2 FP
- Activation
- Bonus Action
- Range
- Self
- Concentration
- No
- Recommended Lv
- Lv 10+
Prerequisites
LVL 10
Effect
As a Bonus Action, you partially shift your body into the energy of the Force. Until the end of your current turn, you can move through creatures and solid, non-energy-based objects as if they were difficult terrain. You must end your movement in an unoccupied space; if you would end inside an object or creature, you are shunted to the nearest unoccupied space and take 1d6 Force damage. While Phase Shift is active, you have resistance to kinetic and energy damage from weapon attacks, but you cannot make opportunity attacks or physically manipulate unattended objects.