Precognition
SenseLight- Cost
- 3 FP
- Activation
- Action
- Range
- Self
- Recommended Lv
- Lv 7+
Effect
As an Action, you still your mind and open to the flow of possible futures. Name a course of action you are weighing; the GM tells you whether the Force senses its likely outcome over roughly the next hour as safe, risky, or dire. In addition, once before your next long rest you may seize on this glimpsed future to reroll any one d20 you have just rolled, keeping the new result. The future is always in motion — the warning reflects the path only as it stands now.
At the Table
Cornered on a hangar catwalk, the Padawan spends 3 FP and takes an Action to still her mind, asking the Force whether charging the squad of guards below is safe, risky, or dire — the GM answers "dire," so she picks the maintenance shaft instead. Two rounds later she fluffs the climb check that would've sent her plummeting, then cashes in Precognition's once-per-long-rest reroll on that d20, keeping the new result and hauling herself up. The warning only reflected the path as it stood, though: the moment she dropped into the shaft, a patrol rerouted, and the "safe" route had teeth after all.
In the Lore
Precognition — sensing ripples of the future before they arrive — is one of the most storied applications of the Force's Sense discipline, the same heightened awareness that lets a Jedi deflect blaster bolts or feel a disturbance from across the galaxy. Anakin Skywalker was famously plagued by precognitive visions, dreaming of his mother's death and later of Padmé's, and Yoda and Luke both wrestled with glimpses of futures still in motion. As Yoda cautioned on Dagobah, the future is "always in motion" and hard to read — even the wisest see only possibilities, not certainties, which is why the Jedi treated such visions with deep caution rather than acting on them blindly. In Legends lore, foresight ranged from this everyday combat-sense to the rarer, formal art of farseeing practiced by Force-attuned seers.