Witch's Alchemy
Nightsister Magick- Cost
- 0 FP
- Activation
- Ritual (1/Long Rest)
- Range
- Touch
- Concentration
- No
- Recommended Lv
- Lv 5+
Prerequisites
LVL 5
Effect
Over a few minutes of ritual brewing (once per long rest, no Force Points spent), you craft one alchemical item, which persists until used or until you finish your next long rest. Choose one. COVEN TOXIN: applied to a weapon as an Action; the weapon's next 3 hits each deal an extra 1d6 chem-toxic damage. VEIL-SMOKE BOMB: thrown as an Action to a point within 30 ft, creating a 10-ft-radius heavily obscured cloud for 3 rounds. RESTORATIVE DRAUGHT: a creature can drink it as an Action to regain 2d8 + your Wisdom modifier hit points and end one Poisoned condition affecting it.