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The Sith Code

Where the Jedi Code preaches serenity, the Sith Code preaches hunger. It is the creed of the dark side — a promise that emotion, ambition, and raw desire are not weaknesses to be mastered but engines to be fed.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

What each line means

  • Peace is a lie, there is only passion. The Sith reject the Jedi ideal outright: stillness is stagnation, and only desire drives a being to grow.
  • Through passion, I gain strength. Emotion — anger, ambition, love, hatred — is fuel. The Sith draw power from exactly the feelings the Jedi suppress.
  • Through strength, I gain power. Personal strength is turned outward, into power over others and over the Force itself.
  • Through power, I gain victory. Power exists to be used — to win, to dominate, to remake the galaxy in one's own image.
  • Through victory, my chains are broken. Every triumph is liberation from a limit: a rule, a master, a weakness, a law.
  • The Force shall free me. The ultimate aim — total freedom, even from death. It is the dark mirror of the Jedi's "there is no death, there is the Force": where the Jedi surrenders to the Force, the Sith seeks to bend it to their will.

The Code was first set down by Sorzus Syn, one of the fallen Jedi exiles who founded the original Sith Order, written deliberately as the antithesis of the Jedi Code.

The Rule of Two

For most of its later history the Sith were bound by Darth Bane's Rule of Two: only ever two Sith at a time — a master to embody power, and an apprentice to crave it. The apprentice's ambition (the Code in practice) is meant to one day overthrow the master, so that each generation is stronger than the last. Two Sith, no more — one to hold power, one to take it. It's why the Sith survived a thousand years in hiding while the Jedi never saw them coming.

The Sith Code in SWURPG

Here's the SWURPG twist: there is no Sith class. That's deliberate. A Force-user's fall to the dark side isn't a button you press or a stat you raise — it's a story the table tells. (The Force rules spell this out: alignment is narrative, not mechanical.)

So playing a dark-side character means:

  • Taking a Force-sensitive class — a Force Adept and its paths, or a Jedi who has slipped — and choosing the Dark-tagged Force powers: fear, domination, drain, and the aggressive techniques the Jedi shun.
  • For some, the witch-magick of the Nightsisters — an entirely different dark tradition with its own rites.
  • Letting the Code drive the character. The slide toward the dark side is the most dramatic arc a Force-user can play, precisely because SWURPG never forces it — your character chooses, passion by passion.

The aggressive lightsaber forms — Juyo and its forbidden refinement Vaapad, the brutal directness of Djem So — live on this side of the catalog, too.

Sith Code vs. Jedi Code

The two creeds are line-for-line opposites: serenity against passion, harmony against victory, surrender against domination. Read the Jedi Code beside it to see the same Force pulled in two directions.

Want to walk the darker path? Build a Force-user in the Character Builder — then decide what they do with that power.