
Umbaran
Umbarans are a pale, near-Human species from the sunless Shadow World of Umbara, renowned across the galaxy as masters of misdirection — dark-adapted schemers who see in the black, read a room like a datapad, and almost never let anyone see what they are thinking.
Home world: Umbara
- Size
- Medium
- Speed
- 30 ft
- Height
- 1.6 to 1.9 meters
- Weight
- 50 to 75 kilograms
- Adulthood
- 18 standard years
Traits
Dark-Adapted Eyes
Your colorless eyes evolved on a sunless world. You have Darkvision up to 60 feet. But eyes made for the dark are pained by glare: when you are suddenly exposed to bright light (a flare, direct sunlight, a stun-flash), you have Disadvantage on attack rolls and on sight-based Perception checks until the end of your next turn.
Ultraviolet Sight
You see into the ultraviolet, so camouflage, smoke, and shadow hide little from you. You have Advantage on Perception checks to detect hidden, camouflaged, or obscured creatures and objects.
Masters of Misdirection
An Umbaran almost never reveals a true thought. You have Advantage on Deception checks.
Caste-Bred Insight
Raised in a hundred-level ladder of schemers, you read people for a living. You have Advantage on Insight checks to discern a lie or a hidden motive.
Lore
Umbarans are a pale, near-Human species from the sunless Shadow World of Umbara, renowned across the galaxy as masters of misdirection — dark-adapted schemers who see in the black, read a room like a datapad, and almost never let anyone see what they are thinking. Sealed away on a world without a sun, they built a civilization of subtlety and intrigue, and machines that quietly outstripped the rest of the galaxy.
An Umbaran's most striking feature is the eyes: large and colorless, adapted over untold generations to a world without a sun. They see into the ultraviolet and clearly in near-total darkness, picking out heat, movement, and hidden shapes a Human would miss entirely — but the same eyes flinch from sudden brightness, and a hard flash of light leaves an Umbaran dazzled and off-balance. Their skin runs pale, from chalk-white to a cold, faintly blue cast, and many favor stark robes and high collars that make them look like carved figures moving through the gloom.
Umbara itself lies deep in the occluding Ghost Nebula, cut off from ordinary starlight and wrapped in perpetual twilight. Its forests glow — bioluminescent plants and animals light the dark in place of any sun — and its isolation pushed the Umbarans toward a technology that responds to touch and thought, sleek and organic and unnervingly advanced. Sealed away from the galaxy, they turned inward, and what grew there was less a nation than a vast, patient game.
That game is the caste system. Umbaran society is layered into nearly a hundred ranks, and the whole ambition of an ordinary Umbaran life is to climb — by flattery, blackmail, alliance, betrayal, and, when it serves, assassination. They are famously called masters of misdirection: an Umbaran rarely says a true thing plainly, reads the people across the table as easily as a datapad, and treats a conversation as a duel fought with implication. To outsiders they seem cold, secretive, and impossible to pin down, which is precisely how they prefer it.
The wider galaxy met them twice over. In the Senate and the Emperor's inner circle, Umbarans like Sly Moore — and, in older accounts, the Imperial advisor Sim Aloo — traded quietly on secrets. And during the Clone Wars, Umbara seceded to the Separatists after its senator was assassinated, and the Republic sent clone troopers into the dark to take the planet back; the campaign that followed, fought against Umbaran militia and their own alien war-machines beneath a sky that never lightened, became one of the war's grimmest chapters.
As a player character, an Umbaran is the party's eye and its liar — the one who sees the ambush in the dark, reads the client who's hiding something, and sells a cover story with a straight face. With a gift for Deception, a reader's instinct for other people's motives, and eyes that turn a lightless corridor into an advantage, they excel as scouts, spies, infiltrators, and silver-tongued faces. Quick and observant but not built to trade blows (DEX +2, WIS +1, CON −2), an Umbaran wins by knowing more than everyone else in the room and admitting none of it.
Physical Description
Umbarans are slender and fine-boned, standing roughly 1.6 to 1.9 meters but carrying little weight for their height — a build that reads as elegant rather than frail, though they bruise where a Human would shrug a blow off. Their skin is pale, ranging from a bloodless chalk-white to a cold cast with the faintest blue or grey undertone, and it catches the low light of their world in a way that can make them look almost luminous against deep shadow. Many Umbarans are hairless or keep their heads shaved, which throws all the focus onto the face and the eyes.
The eyes are the feature no one forgets: large, pale, and all but colorless, with little visible iris — eyes evolved to gather every scrap of light on a sunless world. They perceive the ultraviolet band Humans cannot, and they resolve heat and motion in darkness that would leave other species blind. The trade is a permanent sensitivity to glare: bright light is physically uncomfortable, and a sudden flash can dazzle an Umbaran for precious seconds. Off their homeworld, many wear tinted lenses or deep hoods in daylit places — less vanity than need.
Umbaran dress tends toward the severe and the deliberate: high collars, layered robes, clean architectural lines in muted colors — clothing that conceals as much as it presents and that signals rank to other Umbarans in ways outsiders never quite decode. Even their technology looks the part, pale and smooth and faintly organic, responsive to a touch — the work of a people who built in the dark and never saw a reason to make anything obvious.
Culture & Personality
To understand an Umbaran, start from the assumption that you are being read. They are watchful by instinct and by upbringing, raised in a culture where anticipating a rival's move a moment before he makes it is the difference between rising and falling. Conversation, to an Umbaran, is rarely idle — it is reconnaissance, negotiation, and misdirection braided together, and the polished calm they present is a deliberate surface over a great deal of calculation.
This makes them seem cold and secretive to species that prize plain speaking, and the reputation is largely earned: Umbarans keep their true aims close, offer only what a situation requires, and are comfortable with silence in a way that unsettles others. But it is a mistake to read that reserve as malice or as weakness. An Umbaran who has decided you are worth their loyalty is a formidable ally — patient, observant, several moves ahead, and very hard to surprise. Their homeworld's long history of secession and intrigue also makes them pragmatists first; they bend toward whoever, and whatever, keeps them standing.
At an adventuring table, an Umbaran is a natural face and scout — the character who notices the thing everyone else walked past, talks the party through a checkpoint, and quietly clocks which NPC is lying. They reward a player who enjoys leverage over brute force: gathering secrets, managing appearances, and turning darkness and information into weapons. Played well, they are less the loudest voice in the room than the one who already knows how the scene ends.
Frequently Asked Questions
What is a Umbaran in Star Wars?
Umbarans are a pale, near-Human species from the sunless Shadow World of Umbara, renowned across the galaxy as masters of misdirection — dark-adapted schemers who see in the black, read a room like a datapad, and almost never let anyone see what they are thinking. Sealed away on a world without a sun, they built a civilization of subtlety and intrigue, and machines that quietly outstripped the rest of the galaxy.
What are the Umbaran ability score modifiers in SWURPG?
A Umbaran character gains +2 Dexterity, -2 Constitution, and +1 Wisdom to their ability scores in SWURPG.
What species traits do Umbaran characters have?
Umbaran characters have 4 species traits: Dark-Adapted Eyes, Ultraviolet Sight, Masters of Misdirection, Caste-Bred Insight.
Can I play a Umbaran in SWURPG?
Yes — Umbaran is a free, fully playable species in SWURPG, a fan-made Star Wars tabletop RPG. Pick it in the browser-based character builder and its ability modifiers and traits apply automatically.
What are some Umbaran names?
Example Umbaran names include Sly Moore, Sim Aloo. Generate more original Umbaran names with the SWURPG Star Wars name generator.