CR-90 Corellian Corvette
Corellian Light CorvetteGM · Enemy ShipThreat 13The "blockade runner." Corellian corvette serving every era and every faction. Tantive IV is the canonical example.
- Size
- Large
- Length
- 150 m
- Speed
- Fast
- Reference price
- 4,800,000 cr
Lore
The CR-90 Corellian corvette is one of the most iconic capital ships in Star Wars — the blockade-runner that opens A New Hope, Princess Leia's Tantive IV under pursuit from the Devastator. CEC has built the CR-90 across decades; it serves every era from the late Old Republic through the Resistance era, and every faction from the Senate to the Rebellion to pirate fleets.
The CR-90's combat profile is "fast for its tonnage." A 150-meter corvette with capital-grade turbolasers and a blockade-runner speed band, it can outrun most heavier ships and outgun anything below its weight class. Imperial doctrine treats CR-90s as priority intercept targets specifically because they can outrun Star Destroyers in the open. In Rebel hands, CR-90s served as command ships, troop transports, and the backbone of the Alliance navy before the larger Mon Calamari cruisers came online.
For GMs, the CR-90 is the "smaller capital ship encounter" — it's big enough to overwhelm a player freighter unsupported, small enough to fit into a single-encounter narrative, and iconic enough that players immediately recognize what they're facing. CR-90s serve as Rebel allies, Imperial intercepts, pirate cruisers, syndicate flagships, and diplomatic charter-runners — choose the affiliation to match the campaign.
Default Loadout
| Weapon | Mount | Attr | Range | Acc | Damage |
|---|---|---|---|---|---|
| Twin Turbolaser Turret | turret | DEX | Long | +3 | 6d10 energy |
| Twin Turbolaser Turret | turret | DEX | Long | +3 | 6d10 energy |
| Twin Turbolaser Turret | turret | DEX | Long | +3 | 6d10 energy |
| Twin Laser Turret | turret | DEX | Medium | +3 | 3d10 energy |
| Twin Laser Turret | turret | DEX | Medium | +3 | 3d10 energy |
| Heavy Tractor Beam | turret | INT | Long | +4 | — |
| Concussion Missile Battery | missile bay | INT | Long | +2 | 5d10 explosive |
| Proton Torpedo Battery | missile bay | INT | Long | +2 | 6d10 explosive |
Reference loadout for a stock chassis. Players swap, add, or customize weapons in the Starship Builder, subject to hardpoint caps and GM approval.
Special Conditions
Capital-Grade Hull
CR-90 is the smallest "capital" classed vessel in canon. Starfighter weapons that lack proton torpedoes or capital-rated ordnance suffer Disadvantage on damage rolls against the CR-90 hull — turbolasers ignore this restriction.
Senate / Diplomatic Charter
Many CR-90s in the Galactic Civil War era flew Senate or diplomatic charters (Alderaanian, Mon Calamari, Bothan) — under canon Imperial rules, Imperial forces could not fire on a diplomatically-charterd CR-90 without authorization. This is the famous Tantive IV "consular ship... on a diplomatic mission" scenario.
GM · Tactical Notes
A CR-90 outclasses player freighters significantly. Long-range turbolaser broadsides are the threat; the corvette's speed lets it dictate range bands. Players engaging a CR-90 directly need a fighter screen and capital-grade weapons, or they need an angle: damage a specific weapon mount, board the bridge, target the hyperdrive. The CR-90's diplomatic-charter special condition is the famous narrative-side wrinkle: an Imperial CR-90 intercept can be defused by claiming diplomatic immunity (which forces an authorization check Imperial commanders are reluctant to risk).
GM · Adventure Hooks
- A Rebel CR-90 needs an escape escort through Imperial space. The players are hired as the smaller, less-conspicuous freighter that scouts hyperspace exit points.
- A pirate-captured CR-90 is operating out of an asteroid base, raiding cargo convoys. Players hired by an insurance consortium to either disable it or destroy it.
- A diplomatic CR-90 carrying a Senator is being shadowed by an Imperial Star Destroyer. The players (private courier) are asked to deliver intelligence to the corvette without triggering an Imperial intercept.
How to use this chassis
This is a GM-side stat block — an NPC ship for the GM to fly against the player crew. Use it as-is for a quick encounter, or fold it into a larger fleet engagement alongside other entries from the enemy ship catalog (filter to "Enemy / GM" on the catalog grid). For combat resolution, see the Starship Combat rules page. Enemy ships do not appear in the Starship Builder.
Similar Enemy Ships
More combat craft-category ships in the catalog.