SWURPG
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Lucrehulk-class Battleship

Trade Federation Capital WarshipGM · Enemy ShipThreat 20

Trade Federation flagship — 3-kilometer donut-ring carrier with a vulnerable central reactor. The Phantom Menace blockade flagship.

Built by: Hoersch-Kessel Drive / Free Dac Volunteers Engineering·Canon example: Trade Federation blockade fleet (Battle of Naboo, Phantom Menace), CIS heavy carrier (Clone Wars)·Era: Rise of the Empire / Clone Wars
Size
Huge
Length
3170 m
Speed
Slow
Reference price
220,000,000 cr

Lore

The Lucrehulk-class battleship is the Trade Federation's capital warship — a 3,170-meter donut-ring carrier originally built as the Lucrehulk-class freighter, then converted into the Trade Federation's flagship class in the lead-up to the Battle of Naboo. The conversion added heavy turbolaser batteries, the central droid-fighter carrier hangar, and the command-relay suite that coordinates Vulture and Hyena swarms. The result is the most iconic Separatist capital ship in canon — the Phantom Menace blockade flagship, the ship Anakin Skywalker destroys in the Naboo space battle.

A Lucrehulk's combat profile is built around overwhelming droid-fighter numbers rather than capital-vs-capital broadsides. The ring shape mounts dozens of turbolaser batteries with full 360-degree arcs; the central hangar deploys waves of Vultures and Hyenas in coordinated swarms. The downside is the famous Battle of Naboo vulnerability: the central reactor is accessible from the donut's interior, and a small craft that can thread the blast door reaches a position where the reactor can be destroyed with starfighter-scale ordnance. This is the Anakin-Skywalker-in-the-Naboo-Royal-N-1-starfighter sequence, and it's canonical.

For GMs, the Lucrehulk is the campaign-set-piece Separatist capital. Treat it like an ISD in narrative weight but with the reactor-vulnerability story hook the ISD doesn't have. A Lucrehulk encounter is the climax of a Clone Wars campaign arc — players coordinate with a Republic fleet, support a Jedi starfighter strike on the reactor, or perform a daring fighter penetration to the central blast door themselves.

Default Loadout

WeaponMountAttrRangeAccDamage
Quad Turbolaser Battery (Forward Ring)turretDEXLong+48d10 energy
Quad Turbolaser Battery (Forward Ring)turretDEXLong+48d10 energy
Quad Turbolaser Battery (Side Ring)turretDEXLong+48d10 energy
Quad Turbolaser Battery (Side Ring)turretDEXLong+48d10 energy
Quad Turbolaser Battery (Side Ring)turretDEXLong+48d10 energy
Quad Turbolaser Battery (Side Ring)turretDEXLong+48d10 energy
Heavy Ion Cannon (Forward Ring)turretDEXLong+37d10 ion
Heavy Ion Cannon (Side Ring)turretDEXLong+37d10 ion
Anti-Fighter Laser BatteryturretDEXMedium+43d10 energy
Anti-Fighter Laser BatteryturretDEXMedium+43d10 energy
Massive Tractor BeamturretINTLong+5
Massive Tractor BeamturretINTLong+5
Concussion Missile Batterymissile bayINTLong+37d10 explosive
Proton Torpedo Batterymissile bayINTLong+39d10 explosive

Reference loadout for a stock chassis. Players swap, add, or customize weapons in the Starship Builder, subject to hardpoint caps and GM approval.

Special Conditions

Capital-Grade Hull (Tier 2)

Starfighter weapons that lack proton torpedoes or capital-rated ordnance suffer Disadvantage on damage rolls. Light capital weapons (CR-90 turbolasers, Munificent turbolasers) suffer Disadvantage on damage rolls. Only true heavy-capital ordnance damages the Lucrehulk at full effect.

Vulture / Hyena Carrier — 1,500 Droid Fighters

A Lucrehulk's central hangar carries up to 1,500 Vulture and Hyena droid fighters. The full deployment takes 8-10 combat rounds; partial deployments of 50-200 fighters happen in the first 2-3 rounds. The Lucrehulk's central command relay coordinates all linked droid fighters; destruction of the Lucrehulk degrades the entire droid swarm into autonomous mode (Disadvantage on attack rolls).

Reactor Vulnerability

The Lucrehulk's central reactor sits in the donut-ring center, accessible by fighter-scale penetration of an external blast door (DC 22 Pilot to thread the gap, then DC 18 Gunner attack on the reactor itself). The canon Battle of Naboo destruction of a Lucrehulk by a Naboo starfighter exploiting exactly this vulnerability is the famous "Anakin pod-race kid blows up the droid control ship" sequence.

GM · Tactical Notes

Don't fight a Lucrehulk directly with capital broadsides — the ship has more turbolasers than most player capital allies. Use the canon reactor vulnerability: a fighter-scale strike through the central blast door reaches a position where starfighter ordnance can destroy the central reactor and chain-react the ship. Pilot DC 22 to thread the gap, Gunner DC 18 to hit the reactor; failure means the fighter is destroyed by anti-fighter batteries on the way in. Killing a Lucrehulk collapses the linked droid swarm — this is the Battle of Naboo template scaled to player level.

GM · Adventure Hooks

  • A Trade Federation Lucrehulk is blockading a neutral colony during the Clone Wars. The players must either break the blockade themselves (the Battle of Naboo template — fighter penetration of the central reactor) or coordinate with a Republic fleet relief.
  • A wrecked Lucrehulk drifts in the Outer Rim. The players are hired to salvage the central reactor (intact, recoverable, worth a fortune) before a Mining Guild reclaimer arrives.
  • A Separatist holdout cell operates a partially-functional Lucrehulk in the New Republic era — they're using it for raids and propaganda. The central reactor is still vulnerable to a fighter strike.

How to use this chassis

This is a GM-side stat block — an NPC ship for the GM to fly against the player crew. Use it as-is for a quick encounter, or fold it into a larger fleet engagement alongside other entries from the enemy ship catalog (filter to "Enemy / GM" on the catalog grid). For combat resolution, see the Starship Combat rules page. Enemy ships do not appear in the Starship Builder.

Similar Enemy Ships

More combat craft-category ships in the catalog.