
Sentinel-class Landing Craft
Assault Landing CraftImperial assault landing craft — heavily armored Lambda variant. Drops a platoon under fire and survives the return trip.
- Size
- Medium
- Length
- 38 m
- Speed
- Average
- Reference price
- 350,000 cr
Lore
The Sentinel-class landing craft is the Imperial military's preferred assault troop transport — a heavily-armored, heavily-armed cousin of the Lambda-class shuttle, co-produced by Sienar Fleet Systems and Cygnus Spaceworks. Where the Lambda is a dignified command shuttle, the Sentinel is a brawler: 38 meters of reinforced durasteel hull, 80 points of capital-grade shielding (the highest in the catalog), and an aggressive weapons fit that includes two forward fixed cannons, two side turrets, and a forward concussion missile bay.
A standard Sentinel deployment carries a full Imperial platoon — 54 stormtroopers in full combat kit — plus their gear. The cargo bay opens to a ventral ramp that drops to ground level even on uneven terrain, allowing the platoon to deploy under fire without exposing the ship's vulnerable underbelly. Captured Sentinels are a recurring Rebel Alliance theme: a Sentinel painted in rebel insignia is one of the most intimidating landing craft a partisan cell can field, because Imperial garrisons rarely think to shoot at one of their own designs.
Mechanically, the Sentinel is the catalog's premium ($350,000 cr) assault chassis. Five hardpoints (most in the catalog), 54-passenger troop bay, 80 shields, Class 1.0 hyperdrive, and full Imperial Astrogation route database. Player crews running Imperial defectors, Rebel Pathfinder ops, or campaigns that need a ship that can land hot and survive should consider whether their cover can sell having one — a Sentinel is restricted military hardware in most sectors.
Default Loadout
| Weapon | Mount | Attr | Range | Acc | Damage |
|---|---|---|---|---|---|
| Forward Twin Laser Cannons | fixed | DEX | Close | +5 | 3d10 energy |
| Side Laser Cannon | turret | DEX | Close | +4 | 2d10 energy |
Reference loadout for a stock chassis. Players swap, add, or customize weapons in the Starship Builder, subject to hardpoint caps and GM approval.
How to use this chassis
These are the stock stats. Use the Starship Builder to name your ship, install upgrades (shields, armor, engines, hyperdrive, weapons, sensors), apply traits (Jury-Rigged, Hot-Shot, Salvaged, etc.), and export a printable sheet. For combat resolution, see the Starship Combat rules page.