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TIE/ln Starfighter

Imperial Space Superiority FighterGM · Enemy ShipThreat 2

Iconic Imperial fighter — fast, agile, and fragile. The Empire trades pilot lives for swarm tactics.

Built by: Sienar Fleet Systems·Canon example: Imperial Navy TIE squadrons (Death Star, Death Squadron, every Star Destroyer hangar)·Era: Galactic Civil War
Size
Tiny
Length
6.4 m
Speed
Fast
Reference price
60,000 cr

Lore

The TIE/ln (Twin Ion Engine, line variant) is the Galactic Empire's ubiquitous space superiority fighter — the screaming-engine silhouette that defines Imperial combat operations from the Battle of Yavin through the fall of the Empire. Sienar Fleet Systems built tens of thousands of them; every Imperial Star Destroyer carries seventy-two in its hangar bays, and every fleet engagement starts with a swarm launch.

The TIE is a deliberate doctrinal choice rather than an engineering compromise. Imperial designers stripped shields, hyperdrive, and life support redundancy to maximize raw performance — the result is a fighter that out-accelerates and out-turns almost anything in its weight class, at the cost of catastrophic fragility. A single solid hit on the cockpit ball or the solar wing connector usually destroys the ship. Imperial Navy doctrine treats this as acceptable: TIEs are mass-produced, pilots are trained quickly and considered expendable, and the swarm covers individual losses through sheer numbers.

For GMs, the TIE is the encounter currency of the Galactic Civil War era. Players will face them in groups of four, six, twelve, or more — single TIEs are almost trivial threats, but a squadron of twelve TIEs orbiting a corvette is an iconic, high-pressure dogfight. Their lack of hyperdrive means players who survive the initial engagement can almost always escape via hyperspace; the danger is making it that far.

Default Loadout

WeaponMountAttrRangeAccDamage
Twin Laser Cannons (linked)fixedDEXClose+32d10 energy

Reference loadout for a stock chassis. Players swap, add, or customize weapons in the Starship Builder, subject to hardpoint caps and GM approval.

Special Conditions

No Shields, No Hyperdrive

The TIE/ln has no deflector shields and no hyperdrive — Imperial doctrine treats pilots as expendable and relies on carrier deployment. A clean hit on the cockpit ball or solar wing pylons typically destroys the ship in one shot.

GM · Tactical Notes

Fly TIE/ln in groups of 4-12; never alone. Use focus-fire to compensate for low individual damage — three TIEs concentrating on one target output more damage than a heavy fighter. Always position the swarm so multiple TIEs share arcs of fire on the player ship. When down to 1-2 remaining, the survivors typically retreat to the carrier rather than press the attack — Imperial pilots are loyal but not suicidal.

GM · Adventure Hooks

  • Players intercepted while smuggling: 4 TIEs launched from a passing Customs Cutter. Escape via hyperspace or fight through.
  • A defecting Imperial pilot needs extraction — their TIE is the only one in atmosphere that won't shoot at the player ship. Three loyalist TIEs are in pursuit.
  • Rebel base under attack: 12 TIEs launched from an off-screen ISD. Players must hold the line until the base evacuation completes.

How to use this chassis

This is a GM-side stat block — an NPC ship for the GM to fly against the player crew. Use it as-is for a quick encounter, or fold it into a larger fleet engagement alongside other entries from the enemy ship catalog (filter to "Enemy / GM" on the catalog grid). For combat resolution, see the Starship Combat rules page. Enemy ships do not appear in the Starship Builder.

Similar Enemy Ships

More combat craft-category ships in the catalog.