SWURPG

Scarif — The Beach Assault

Rogue One — The Battle of Scarif

The Rogue One beach assault as a two-act tactical map. Act 1 — the beach: Rebels land on the west shore and cross open sand, cover to cover past palms and coral, under two Imperial turrets to breach the bunker's blast door. Act 2 — the data vault: through the blast door into the bunker interior to fight room to room and reach the master-switch terminal, beneath the Citadel data tower.

Used in
Map of the Week
Scene
Rogue One — The Battle of Scarif
Grid
2 panels · 684 cells total

Scarif — The Beach Assault

Grid: 5 ft / squareN
The Beach
Rebel landingImperial installationpierpalmsRebels landShoretroopersBlast doorCTSGT1T2
Data Vault
Breach pointData vaultBreach pointSecurity consoleMASTER SWITCHDeath TroopersDB
Panel Connections
  • The Beach Data Vault — Blast door
Terrain Key
Deep water (drowning hazard)
Water (shallow)
Boardwalk / pier
Palm tree (light cover)
Jungle (dense canopy)
Cargo container — washed-up cargo
Three-quarters cover (+5 AC / +5 DEX saves)
Crate
Half cover (+2 AC / +2 DEX saves)
Barrel / drum
Half cover (+2 AC / +2 DEX saves)
Boulder — coral outcrop
Three-quarters cover (+5 AC / +5 DEX saves)
Rocks / scree
Wall
Blast door — Bunker breach
Start point / spawn — Rebels land
Light source
Control terminal — Security console
Legend
CTCitadel data tower (The Beach)
SGShield-gate emplacement (The Beach)
T1Beach turret (Imperial) (The Beach)
T2Beach turret (Imperial) (The Beach)
DBData bank (Data Vault)
TWO-ACT ENCOUNTER (GM-only). ACT 1 — THE BEACH: The Rebels come ashore at the west — up the pier and onto the sand — and must cross the open beach between the palm groves, under two Imperial turrets (T1/T2) and the shield-gate emplacement (SG), to reach and breach the bunker's blast door. Cover is the palms, washed-up cargo, coral, and crates; deep water and the shallows along the west edge slow movement (must wade/swim). Defenders: 4-6 Shoretroopers (red markers) at the installation + the two turrets. ACT 2 — THE DATA VAULT: through the blast door into the bunker interior (deck plating). Fight the entry chamber, breach the inner blast door, and reach the Master switch terminal at the east wall to transmit the plans / lower the shield. Defenders: 2 Death Troopers (red markers) + reinforcements each round the switch stays inactive. Suggested for a party of ~4-5 at level 5-6. Enemy counts are GM notes; the coloured start markers only show WHERE each side begins.

How to use this map

The Rogue One beach assault as a two-act tactical map. Act 1 — the beach: Rebels land on the west shore and cross open sand, cover to cover past palms and coral, under two Imperial turrets to breach the bunker's blast door. Act 2 — the data vault: through the blast door into the bunker interior to fight room to room and reach the master-switch terminal, beneath the Citadel data tower.

The map is drawn at LEGO scale — each grid cell is 5 ft in-fiction and 1 inch on the printed page (matching the 3×3-stud LEGO minifigure footprint). Download the printable-tiles PDF to lay out the map at full physical size for tabletop play with miniatures or LEGO.