SWURPG

The Burial Chamber — the Bargain

Scene 3 — The Bargain

The finale — a cold burial chamber with Tulak Hord's sarcophagus and his floating Holocron at the center. The gatekeeper makes his offer (a three-branch choice); however the party answers, Tulak Hord's Shade manifests above the bier and the fight begins. Dark-side aura, hooded Sith statues (full cover), the raised bier. The Shade is GM-placed — the finale reveal is the GM's to spring.

Used in
The Tomb of Tulak Hord
Scene
Scene 3 — The Bargain
Grid
14×12 cells · 70 ft × 60 ft

The Burial Chamber — the Bargain

Grid: 5 ft / squareN
The Burial Chamber
Terrain Key
Wall
Door
Light source — The Holocron (floating)
Hazard — Dark-side aura
Boulder — Toppled offering-stone
Half cover (+2 AC / +2 DEX saves)
Rocks / scree
Map Key
  • 1The Holocron (floating)The Holocron of Tulak Hord — the objective. Its gatekeeper (Tulak Hord's essence) speaks from here and makes the offer (Scene 3.2). If refused/attacked, Tulak Hord's Shade manifests just above the sarcophagus and the finale (Scene 3.3) begins.
  • 2Dark-side auraOnce Tulak Hord's Shade manifests, each creature that starts its turn within 20 ft of him (roughly these cells) makes a DC 18 Wisdom save or is Frightened until the start of its next turn (Aura of Dread).
  • 3Dark-side aura
  • 4Cold tomb-light
  • 5Toppled offering-stone
Legend
SARCSarcophagus of Tulak Hord (on a raised black-stone bier)
S1Sith statue (hooded Dark Lord)
S2Sith statue (hooded Dark Lord)
S3Sith statue (hooded Dark Lord)
S4Sith statue (hooded Dark Lord)
GM-only positioning (place the token when the bargain resolves — a PC accepts, refuses, or moves to take the Holocron — NOT at scene-open): Tulak Hord's Shade (purple, TR 7) manifests just above the sarcophagus at roughly [7, 4], the Holocron dimming as his essence pours out. He hovers (fly/30 ft) and holds the center; his Aura of Dread covers the shaded cells around the bier. Until he fully manifests (start of round 3, or the instant a PC accepts the offer) he has resistance to all non-Force damage — position the party so the Force-user has a clear line. If a PC ACCEPTED, resolve the Transfer Essence contest first (opposed Use the Force, best of 3) before any tokens move. If Nyra Sil survived Act II and was refused the offer, she starts at the entry [7, 10] (orange) and fights FOR Tulak Hord, trying to seize the body herself. Scaling: 2-3 PCs → HP 110, drop the Aura of Dread. 5-6 PCs → HP 175 + Nyra. The sarcophagus (full cover, +5 ft elevation) and the toppled offering-stones (half cover) are the only cover; the statues are full cover.

How to use this map

The finale — a cold burial chamber with Tulak Hord's sarcophagus and his floating Holocron at the center. The gatekeeper makes his offer (a three-branch choice); however the party answers, Tulak Hord's Shade manifests above the bier and the fight begins. Dark-side aura, hooded Sith statues (full cover), the raised bier. The Shade is GM-placed — the finale reveal is the GM's to spring.

The map is drawn at LEGO scale — each grid cell is 5 ft in-fiction and 1 inch on the printed page (matching the 3×3-stud LEGO minifigure footprint). Download the printable-tiles PDF to lay out the map at full physical size for tabletop play with miniatures or LEGO.

For the full encounter rules, scaling tables, and narrative framing, read Scene 3 — The Bargain in the The Tomb of Tulak Hord GM document.