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Cover image for Character of the Week: Sigi, the Hunter Who Never Tires

Character of the Week: Sigi, the Hunter Who Never Tires

· 5 min read

Meet Sigi, a level-6 Zabrak Scoundrel who works the bounty-hunter path — a capture-alive manhunter who wins by intimidation and endurance, not charm.

Character of the Week

Some hunters talk their way in. Some shoot their way out. Sigi does neither — she's a Zabrak Scoundrel on the bounty-hunter path who wins by being the one still standing when everyone else is spent. She tracks a mark across a system, closes the distance without a word, and takes them alive because that's the version of the job she can live with. This week's build is a study in the unglamorous kind of dangerous: no Force, no flash, just a body trained past the point most people quit and a stun baton she'd rather use than a blaster. You can open her up in the Character Builder and see exactly how she's put together.

Sigi — horns and cut tattoos, a rite she keeps to herselfTactical mesh, binder cuffs, and a claw she wears on the fist
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Sigi — horns and cut tattoos, a rite she keeps to herself

The build

Sigi's sheet reads like a manhunter's résumé: everything points at closing distance, taking a beating, and breaking the mark's nerve before it comes to a fight.

Species · ClassZabrak · Scoundrel (Bounty Hunter), Level 6
DefenseAC 16 · 60 HP
Does the workDEX 16 (+3), STR 15 (+2), CON 14 (+2)
Best savesDexterity +6, Charisma +4
ExpertiseAthletics +8, Endurance +8, Intimidation +7
Also sharpStealth +8, Pilot +6, Deception +4
Species traitsPain Tolerance, Indomitable Will, Focused Strikes, Iridonian Pride, Abrasive Demeanor
Signature kitStun Baton (Hunter's Arsenal), Vibroclaw Mk II worn on the fist, blaster pistol, Tactical Mesh Vest, binder cuffs, bounty puck

Three Expertise picks tell you what she's for. Athletics and Endurance make her the hunter who never stops — over walls, up sheer faces, through the long night, letting a fleeing mark burn out while she keeps coming. Intimidation is where her Charisma actually lands: she's not a charmer, she's a wall of presence, and a Zabrak's Abrasive Demeanor leans right into it. Add Pain Tolerance and Indomitable Will on top of a d8 frame, and she soaks the kind of punishment that ends a chase in her favor.

Her gear is all about the capture, not the kill. The stun baton is her Hunter's Arsenal pick — she took the trait's bonus for a non-lethal weapon on purpose — and the binder cuffs and bounty puck are the rest of the plan. The one flourish is close-in: her Vibroclaw Mk II rides on the new Fist slot, worn over a holstered blaster, so she can draw and shoot and still open a throat at arm's length without ever swapping weapons. Build one like her and lean into the same idea — start in the builder and put every point into getting close and staying upright.

Where she's thin is exactly where it fits: low Wisdom means she's easy to lie to about feelings. Sigi doesn't read hearts, she reads leverage — a debt, a tell, a locked door — and it's never once slowed her down.

Her story

Sigi came up on Iridonia's spine-country, where a Zabrak child learns to climb before she learns to argue and a bad grip means a long fall onto rock. She was big for her clan even young — the kind of kid others stopped shoving after the first time — and she learned early that a hard look and a harder stance ended most fights before they cost anyone teeth. The tattoos across her cheeks and brow were cut for a rite she doesn't discuss; she'll tell you they're a map if she likes you, and nothing at all if she doesn't.

She didn't set out to hunt people. She ran cargo, then ran from a debt, then found that the man she owed had a price on his own head worth more than what she owed him. She collected it herself, alive, and something clicked. Live delivery paid better, the Guild took her seriously, and — the part she'd never say aloud — bringing a mark in breathing let her sleep. She kept the habit. The stun baton, the cuffs, the discipline to close the distance and put someone down without opening them up: a choice she made early and never renegotiated.

Now she works the Outer Rim off a ship she flies herself, a bounty puck's worth of contracts in the hold. She's not a talker or a schemer, whatever the word "scoundrel" implies — she's the hunter who finds you, outlasts you, and is simply, immovably there when you turn the last corner. Marks run. Sigi doesn't hurry. She has a Zabrak's discipline and a Zabrak's tolerance for pain, and she has never once been the one who tired first.

Build your own

Want a hunter who wins the long way? Open the Character Builder, pick a species and the Scoundrel path, and put your Expertise where the chase is won. Take a stun weapon and a set of cuffs if you like your bounties breathing — and if you want to fight up close, strap a knuckler or a claw to the Fist slot and keep your other hand on a blaster. However you build her, the best hunters are the ones who never stop coming.

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