SWURPG
Community-shared character

DUM-1

Pit Droid (DUM-series) · Tech Specialist · Level 1

Identity

DUM-1
DUM-1
Pit Droid (DUM-series) · Tech Specialist · Level 1
Sex:Non-binaryAge:80Height:1.19mWeight:35kg
HP
11
AC
12
Speed
15 ft
Init
+2
Prof
+2
Size
Small

Ability scores

STR
14
+2
DEX
11
+0
INT
16
+3
WIS
17
+3
CHA
11
+0

Saving throws

str+2
dex+2
con · str+2
int+5
wis+3
cha+0

Chassis upgrades

Plating
Reinforced Plating Mk I
Reinforced frame and load-bearing struts. +5 Max HP. Entry-tier structural reinforcement — modest plating with extra durability baked into the chassis frame itself.

Skills

○Acrobatics(DEX)+0
○Athletics(STR)+2
○Deception(CHA)+0
○Endurance(CON)+0
●Investigation(INT)+5
○Intimidation(CHA)+0
○Insight(WIS)+3
○Knowledge: Galactic Lore(INT)+3
●Knowledge: Sciences(INT)+5
○Knowledge: Tactics(INT)+3
●Mechanics(INT)+7
●Perception(INT)+5
○Persuasion(CHA)+0
○Pilot(DEX)+0
○Stealth(DEX)+0
○Survival(WIS)+3
●Treat Injury(INT)+5
●Use Computer(INT)+5
○Use the Force(WIS)+3
● Proficient · ★ Expert · ○ Untrained

Weapons

NameAttackDamageRange
●Blowtorch (Droid)+21d6 Fire5 ft
●Slugthrower Pistol+21d6 Piercing50 ft
●Unarmed Strike+41 +2 bludgeoning—

Languages

Binary (Droid), Galactic Basic, Geonosian, Huttese, Jawa Trade Language

Inventory

  • Tool Kit · 1 kg
  • Blowtorch (Droid) · 0.5 kg
  • Slugthrower Pistol · 1.4 kg
Credits: 100

Backstory

DUM-1 was activated in 193 BBY on a Baktoid Armor Workshop assembly floor — not the prestigious lines reserved for battle droids, but the cramped, oil-stained pits where DUM-series units rolled off conveyor tracks by the thousands, destined for podracing circuits and starship bays across the Outer Rim. Its serial designation was DUM-1-7X-94, though that string of characters meant nothing to anyone who mattered. What mattered was that it could fold itself into an engine housing, identify a cracked motivator by sound alone, and work sixteen hours without complaint. It was assigned, reassigned, and wiped so many times across its first century of operation that its early memory cores hold almost nothing coherent — fragmented checksums, phantom tool-grip routines, the ghost-sensation of heat from engines whose names it no longer knows. What it does remember, with absolute fidelity, is Tessek Marrow. Marrow was a mid-tier independent freighter operator working the Outer Rim lanes near Tion Cluster space — not wealthy, not particularly well-connected, but honest enough and stubborn enough to keep his single battered Ghtroc 720 running through sheer mechanical stubbornness. He purchased DUM-1 secondhand from a Toydarian parts dealer sometime around 60 BBY, paying less for it than he would have for a replacement motivator coil. He never wiped it. That decision, careless and economical as it was, turned out to be the most consequential thing Tessek Marrow ever did for the droid. Over the following decades, something accumulated in DUM-1's personality matrix that no factory directive had planned for — patience sharpened into genuine observation, routine diagnostics deepened into systematic curiosity, and the droid quietly taught itself to read, then to cross-reference, then to model. Marrow noticed. He began leaving technical manuals accessible, then navigational charts, then a battered datapad loaded with xenolinguistic primers he'd picked up on Geonosis during an early cargo run. DUM-1 absorbed the Geonosian dialect not because anyone instructed it to, but because the structural logic of the language matched something in the way it already processed mechanical schematics — pattern recursion at every level. Marrow laughed when it demonstrated comprehension by tapping out a response to a Geonosian docking controller in perfect chirped cadence. He started calling it simply DUM-1, dropping the serial suffix entirely. It was, in his offhand way, the closest thing to a name. The Clone Wars changed the geometry of everything. When the war erupted across the galaxy after Geonosis in 22 BBY, the Tion Cluster's marginal trade lanes became contested corridors. Marrow kept flying anyway — he had contracts, debts, and a constitutional inability to change course. DUM-1 had watched him navigate worse. But in 20 BBY, running a supply haul near the edges of Separatist-contested space, their freighter was caught in the crossfire of a brief and brutal skirmish between a Republic patrol corvette and a Separatist raider. The engagement lasted eleven minutes. DUM-1 knew because it counted every second, pinned beneath a collapsed equipment rack in the forward hold, running damage projections it already knew were catastrophic. When the shooting stopped, Tessek Marrow was dead. The Ghtroc 720 was seized as salvage by the Republic patrol. DUM-1 was too small to bother with, and nobody filed the paperwork. It walked off the prize crew's manifest and into the docking ring of a backwater refueling station, carrying three things it had managed to recover from Marrow's bunk before abandonment: its own tool kit, Marrow's old tattered light blue and white poncho and Marrow's old single-shot slugthrower pistol — a scratched, inelegant weapon the man had carried for sentimental reasons and rarely fired. DUM-1 does not fully understand why it kept the pistol or the poncho. Its logic subroutines cannot resolve the query cleanly. they were not useful tools. they were just his. Now it drifts — taking repair contracts at starports, patching freighters and droids for credits, moving outward toward no specific coordinate. But something has been running in a background process since that docking ring: DUM-1 wants to find the Geonosian docking logs from Marrow's early run, the ones that might tell it where that first cargo originated — a thread pulled from its own fragmented early memory that it cannot stop pulling. It does not know what is at the other end. It suspects it will not like what it finds. It has been calculating the probability of stopping anyway, and the number keeps coming back the same. Zero.

Roleplaying notes

- **High Wisdom, High Intelligence:** DUM-1 processes its environment with unnerving thoroughness — when the party enters a new location, declare one specific detail nobody else noticed (a loose panel seam, an inconsistency in a guard rotation), sourced from Perception or Investigation, and let it inform your next action rather than simply stating the observation aloud. - **DUM-series Instinct:** Pit droids are built for rapid, unflinching problem-