Alpha Loth-Wolves are the eldest and most powerful of their kind—mythic, sentient Force beings who serve as living guardians of Lothal and its deep connection to the light side of the Force. Larger, stronger, and far more Force-attuned than other Loth-wolves, an Alpha embodies authority over territory, destiny, and balance itself.
Unlike ordinary predators, an Alpha Loth-Wolf thinks, judges, and chooses. It understands Galactic Basic, communicates fluently through Force-based telepathy, and perceives intentions as clearly as actions. Legends describe Alphas as wardens of sacred paths, arbiters of who may pass, and protectors of places where the Force runs thin between worlds.
An Alpha’s connection to the Force allows it to perform extraordinary feats: instant long-distance teleportation, powerful empathic influence, and the ability to pacify or incapacitate hostile creatures without bloodshed. When it moves, the land seems to yield—paths open, distances collapse, and entire groups may find themselves relocated in an instant, far from where they stood moments before.
Though immensely dangerous, Alpha Loth-Wolves are not hostile by nature. They act as guides, sentinels, and final warnings rather than hunters. Violence is a last resort, reserved only for those who threaten Lothal’s balance, sacred sites, or the innocent. Game Masters should treat an Alpha Loth-Wolf as a narrative force—an encounter that signifies judgment, consequence, or destiny, not a creature meant to be fought for loot or experience.
Wildlife encounters in SWURPG hit different than firefights. Alpha Loth-Wolf doesn’t “hold ground” or “follow orders” — it follows instinct: territory, hunger, fear, or protection of a nest. Run it like a living threat: ambush angles, terrain advantage, and a clear “what it wants” that drives its choices every round.
Recommended Level Range: 6–11 | Difficulty Rating (DR): 4
Difficulty Rating (DR): 4
Type (Size): Beast (Force-Sensitive) (Large)
Initiative: +7
AC: 15 (Force-Hardened Hide (natural armor))
HP: 76 (8d10+32)
Speed: 50 ft.
Force Points: 18
Attributes:
STR 22 (+6), DEX 16 (+3), CON 18 (+4), INT 12 (+1), WIS 16 (+3), CHA 14 (+2)
Saves: STR +10, DEX +7, CON +8, WIS +7
Skills: Perception +7, Survival +7, Insight +6, Use the Force +11
Languages: Understands Basic, Telepathy (Force)
Traits:
Force-Guided Movement. Difficult terrain does not cost the Alpha Loth-Wolf extra movement. As a bonus action, it may move up to half its speed without provoking opportunity attacks.
Greater Mystic Passage (1/Short Rest). Once per Short Rest, the Alpha Loth-Wolf may instantly teleport itself and up to four willing creatures it touches to an unoccupied space it can sense within 1 mile. This movement ignores terrain, structures, and line of sight.
Loth Force Telepathy. The Alpha Loth-Wolf can communicate telepathically with any creature it can see within 120 ft that understands at least one language. This communication conveys intent, emotion, warnings, and brief concepts.
Alpha Loth Lullaby (1/Short Rest). Once per Short Rest, the Alpha Loth-Wolf emits a powerful Force resonance. Up to three creatures of its choice within 30 ft that can hear or sense it must succeed on a DC 15 Wisdom saving throw or fall unconscious for 1 minute. The effect ends early if the creature takes damage or another creature uses an action to wake it.
Alpha of Lothal. Other Loth-wolves and Force-aligned beasts of the Alpha’s choice within 60 ft have advantage on saving throws and do not provoke opportunity attacks when they move.
Actions:
Bite
(Melee Weapon Attack)
: +10 to hit,
range/reach 5 ft,
one target.
Hit: 13 (1d12+6) kinetic damage.
Force Powers: Forcesense, Forcespeed, Forcejump, Forcebarrier, Forcehealing, Forcewave, Farsight
An Alpha Loth-Wolf avoids combat entirely unless provoked or unless the balance of the Force demands intervention. It observes intruders from afar using Force Sense and telepathic awareness, often making its presence known through brief mental impressions, shared visions, or a single spoken warning.
If confrontation becomes unavoidable, the Alpha acts with overwhelming control rather than aggression. It typically opens by neutralizing threats using Alpha Loth Lullaby, incapacitating multiple enemies at once to end hostilities before they escalate. It uses Greater Mystic Passage to reposition allies, remove hostile creatures from protected areas, or instantly end encounters by relocating everyone involved.
In the rare moments it attacks, the Alpha relies on precise, decisive force. A single Bite is delivered with Force-enhanced strength to stop resistance immediately, not to engage in prolonged combat. It uses Force-Guided Movement to control distance, ignore terrain, and deny enemies meaningful retaliation.
The Alpha disengages the moment its objective is achieved. It does not pursue fleeing foes, fight to exhaustion, or remain on the battlefield once judgment has been delivered. A tactical encounter with an Alpha Loth-Wolf should feel brief, inevitable, and humbling—reinforcing that the party has not faced a monster, but an ancient will of the Force itself.
To explore more creatures, return to the Creatures & Wildlife index and expand your roster with additional predators, pests, pack hunters, and megafauna.