Crucitorn
SenseDark- Cost
- 3 FP
- Activation
- Bonus Action
- Range
- Self
- Recommended Lv
- Lv 7+
Effect
As a Bonus Action, you wall your mind off from your body's pain. For 1 minute you ignore the mechanical effects of pain: you have Advantage on saving throws against being Stunned, and wounds, fear, and agony effects cannot impose Disadvantage on you. In addition, the first time you would drop to 0 hit points while this power is active, you instead drop to 1 hit point (once per activation). Crucitorn does not heal you and does not stop the damage — it only lets you keep fighting while your body screams that you should not.
At the Table
Bleeding and stunned-in-all-but-name, the fallen Jedi spends 3 FP as a Bonus Action and simply stops feeling it. For the next minute she rolls saves against being Stunned with Advantage, ignores the Disadvantage her wounds should impose, and when the vibroblade that should drop her lands, she falls to 1 hit point instead of 0 — and swings back.
In the Lore
Crucitorn is the discipline of pain negation, walled away from the body so the mind can keep working. It runs through both Jedi and Sith Legends, but the Sith made it a creed: strength through pain, victory through refusing to yield to it. A Sith who has mastered Crucitorn is an attrition problem — you can hurt them all you like, and they simply do not care.