Dark Side Web
KineticDark- Cost
- 3 FP
- Activation
- Action
- Range
- 60 ft
- Recommended Lv
- Lv 5+
Effect
As an Action, you conjure a lattice of grasping dark-side tendrils that erupts across a 15-foot-radius sphere centered on a point within 60 feet. Each creature in the area must succeed on a Dexterity saving throw (DC = 8 + your Proficiency Bonus + your Wisdom modifier) or become Restrained by the clinging web for the duration (up to 1 minute, concentration). On its turn, a Restrained creature can use its Action to make a Strength (Athletics) or Dexterity (Acrobatics) check against your Force DC, freeing itself on a success. The webbed area is difficult terrain while the power lasts. A creature that enters the area for the first time on a turn, or ends its turn there, must repeat the save.
At the Table
The Sith sorcerer spends 3 FP as the squad breaks toward the exit; black tendrils boil up from the deck across a 15-foot sphere. Two troopers fail their Dexterity saves and are Restrained, thrashing against the web while she turns her attention to the third. Each troop's turn costs an Action fighting free against her Force DC.
In the Lore
*Odojinya*, the Dark Side Web, is one of the binding sorceries catalogued in the Book of Sith. The caster wills the dark side into physical form — snarls of shadow that clutch and hold — turning open ground into a killing snare. Sith used it to pin Jedi in the open, stripping away the mobility that lightsaber duelists depend on before closing in for the kill.