Force Choke
Kinetic- Cost
- 3 FP
- Activation
- Action
- Range
- 30 ft
- Concentration
- No
- Recommended Lv
- Lv 10+
Effect
As an Action, you seize the throat of a creature you can see within 30 ft with an invisible grip of the Force. The target must make a Constitution saving throw (DC = 8 + your Proficiency Bonus + your Wisdom modifier). On a failed save, the creature takes 2d8 + your Wisdom modifier Force damage, is lifted slightly off the ground, and becomes Restrained until the effect ends. While Restrained in this way, its speed is 0, it cannot speak or vocalize clearly, and it has disadvantage on Strength and Dexterity checks. At the end of each of its turns, the creature may repeat the saving throw, ending the effect on a success. On a successful initial save, the creature takes half damage and is not Restrained. You must use your Action each round to maintain the choke; if you take no Action to maintain it, become incapacitated, or choose to release the target, the effect ends.