SWURPG

Force Whirlwind

Kinetic
Cost
3 FP
Activation
Action
Range
30 ft
Concentration
Yes
Recommended Lv
Lv 5+
Prerequisites
LVL 5

Effect

As an Action, you trap a creature you can see within 30 ft in a swirling vortex of telekinetic force. The target must make a Strength saving throw (DC = 8 + your Proficiency Bonus + your Wisdom modifier). On a failed save, it is lifted a few feet off the ground, becomes Restrained, and takes 1d6 + your Wisdom modifier bludgeoning damage. While Restrained in the whirlwind, the creature's speed is 0, attack rolls it makes have disadvantage, and attack rolls against it have advantage. At the start of each of its turns while affected, it takes 1d6 bludgeoning damage, and at the end of each of its turns it may repeat the saving throw, ending the effect on a success. On a successful initial save, the creature is not Restrained and takes no damage. The effect lasts for up to 3 rounds while you maintain concentration.