Force Crush
Kinetic- Cost
- 5 FP
- Activation
- Action
- Range
- 30 ft
- Concentration
- Yes
- Recommended Lv
- Lv 12+
Effect
As an Action, you focus overwhelming telekinetic pressure on a creature you can see within 30 ft. The target must make a Constitution saving throw (DC = 8 + your Proficiency Bonus + your Wisdom modifier). On a failed save, the creature takes 4d6 + your Wisdom modifier Force damage, is slammed to the ground, and becomes Restrained until the effect ends. While Restrained by Force Crush, the creature has disadvantage on Strength and Dexterity saving throws and on attack rolls. At the start of each of its turns while affected, it takes 4d6 Force damage. At the end of each of its turns, it may repeat the saving throw; on a success, the effect ends. On a successful initial save, the creature takes half damage and is not Restrained and suffers no ongoing damage. You must maintain concentration on this effect for up to 3 rounds; if your concentration is broken or you choose to end the effect, Force Crush ends immediately.