Force Maelstrom
Kinetic- Cost
- 4 FP
- Activation
- Action
- Range
- 60 ft (10 ft radius)
- Concentration
- No
- Recommended Lv
- Lv 12+
Prerequisites
LVL 12
Effect
As an Action, you create a churning storm of telekinetic energy centered on a point you can see within 60 ft. The maelstrom fills a 10 ft radius around that point. Each creature of your choice in the area must make a Dexterity saving throw (DC = 8 + your Proficiency Bonus + your Wisdom modifier). On a failed save, a creature takes 3d6 + your Wisdom modifier bludgeoning damage, is knocked Prone, and is pulled up to 10 ft toward the center of the area. On a successful save, it takes half damage and is neither knocked Prone nor pulled. The affected area becomes difficult terrain until the start of your next turn as debris and compressed air continue to swirl.