SWURPG

Force Pull

Kinetic
Cost
1 FP
Activation
Action
Range
(Proficiency Bonus + Wisdom modifier) x 5 ft
Concentration
No
Recommended Lv
Lv 1+

Effect

As an Action, you can pull a target toward you. Reach = (Proficiency Bonus + Wisdom modifier) x 5 ft. Make a Use the Force check contested by the target's Strength saving throw. On save fail: the target is pulled toward you. Pull distance = your reach − the target's starting distance from you (minimum 5 ft separation post-pull). The pull itself deals NO damage — Pull is a positioning effect, not a damage spell. If the pulled target collides with a solid object or another creature mid-pull, it takes 1d6 bludgeoning damage and is knocked Prone (Prone on Pull is collision-only, not save-fail-default). On save success: the target is pulled half that distance, with no other effect. Objects do not get a save and are pulled the full distance unless heavy, secured, or not freely movable (GM sets a DC for your Use the Force check). When targeting a held object, you may direct the pulled object to another location within 10 ft of the target instead, potentially disarming them or causing a collision (Dex save to avoid 1d6 bludgeoning).

Force Surge

Spend extra Force Points at cast time to amplify this power. See the Force Surge rule for the general mechanic. Cannot be combined with class-trait FP-burn enhancements on the same cast.

Scaling: Reach
  • +1 FPReach = base + (WIS modifier × 5 ft). Target's Strength save is rolled at disadvantage.
  • +2 FPReach = base + (2 × WIS modifier × 5 ft) — max reach. Target's save at disadvantage.
  • +3 FPMax reach and save at disadvantage. If the target ends up adjacent to you (pulled into melee range), you may use your Bonus Action this turn to make one melee attack against that target. Combo enabler for melee Force users.

Each tier inherits the prior tier's benefits. Cannot be combined with class-trait FP-burn enhancements on the same cast.