Force Wound
Energy- Cost
- 3 FP
- Activation
- Action
- Range
- 30 ft
- Concentration
- No
- Recommended Lv
- Lv 5+
Prerequisites
LVL 5
Effect
As an Action, you crush and twist the target's internal energies. Choose a creature you can see within 30 ft; it must make a Constitution saving throw (DC = 8 + your Proficiency Bonus + your Wisdom modifier). On a failed save, the creature takes 2d6 Force damage immediately and begins to suffer searing internal pain for up to 3 rounds. At the start of each of its turns, it takes an additional 1d6 Force damage and must repeat the saving throw; on a success, the effect ends early. On the initial successful save, the creature takes only half of the initial 2d6 damage and suffers no ongoing effect.