SWURPG

Witch Teleportation

Nightsister MagickDark
Cost
3 FP
Activation
Action
Range
Self
Recommended Lv
Lv 8+
Prerequisites
LVL 8

Effect

As an Action, you dissolve into a swirl of green ichor-smoke and reappear in an unoccupied space you can see up to 90 ft away, leaving nothing behind but drifting mist. Where the dark side runs strong — a Dathomiri nexus, a site of great death, a Sith shrine, or a similar place of the GM's choosing — the smoke carries you farther: the distance doubles to 180 ft, and you may bring one willing creature within 5 ft of you along, setting it down in an unoccupied space next to your destination.

At the Table

Grievous's droids have the coven's clearing ringed, blasters closing from every treeline. The Clan Mother spends 3 FP and her Action to unravel into green smoke — and because this is Dathomir itself, a world steeped in the dark side, the mist carries her a full 180 ft, over the droid line to the ridge above, her wounded acolyte pulled along at her side. Anywhere else she'd still cross 90 ft in a heartbeat, more than enough to quit a losing fight; it just takes her whole Action, so she can't blink away and strike in the same turn.

In the Lore

The Nightsisters of Dathomir bent shadow and spirit to slip through space in ways that unnerved even the Sith. In The Clone Wars, Mother Talzin repeatedly dissolved into smoke to escape or reposition — most memorably vanishing from her stronghold as General Grievous and Count Dooku's droid army overran the witches. The gift runs through the tradition: Asajj Ventress, Merrin of Dathomir, and the later Great Mothers all move through the world in the same eerie, mist-wreathed way. Dathomir's own saturation in the dark side is why the feat reaches furthest on that world, the planet's ichor amplifying the magick that carries a witch clear of danger.