Gozanti-class Cruiser (Assault Variant)
Imperial Light Cruiser / CarrierGM · Enemy ShipThreat 10Imperial light carrier — Gozanti freighter chassis with external TIE docking clamps. The mobile TIE hangar of the Outer Rim.
- Size
- Medium
- Length
- 63.8 m
- Speed
- Slow
- Reference price
- 2,400,000 cr
Lore
The Gozanti-class cruiser is a pre-Empire Gallofree Yards medium freighter that the Empire converted into the iconic light-carrier patrol of the Outer Rim. The Imperial refit added external TIE docking clamps (typically 4 TIE/ln fighters externally hung), beefed-up shields and armament, and Imperial Customs Authority sensor suites. The result is a 63-meter ship that's slow, ugly, and conspicuous — but carries a TIE wing that can intercept any smuggler ship within range bands.
In canon, Gozantis appear prominently in Star Wars Rebels as the Imperial light cruiser that patrols Lothal and similar Outer Rim sectors, and as the carrier that delivers TIE squadrons to surface engagements. Pre-Empire Gozantis serve as civilian cargo haulers in the same canon; the same chassis appears as a pirate cruiser in some New Republic-era stories.
For GMs, the Gozanti is the "patrol with teeth" — a single Gozanti is a manageable threat for a fighter or armed freighter, but a Gozanti with its 4-TIE wing deployed is a serious engagement. The carrier's slowness means players can outrun it; the TIE wing is the danger. Killing the Gozanti before it launches TIEs converts a hard encounter into a fight against just the carrier itself.
Default Loadout
| Weapon | Mount | Attr | Range | Acc | Damage |
|---|---|---|---|---|---|
| Twin Laser Turret | turret | DEX | Long | +3 | 4d10 energy |
| Twin Laser Turret | turret | DEX | Long | +3 | 4d10 energy |
| Twin Laser Turret | turret | DEX | Long | +3 | 4d10 energy |
| Heavy Tractor Beam | turret | INT | Medium | +4 | — |
| Concussion Missile Battery | missile bay | INT | Long | +2 | 5d10 explosive |
Reference loadout for a stock chassis. Players swap, add, or customize weapons in the Starship Builder, subject to hardpoint caps and GM approval.
Special Conditions
TIE Carrier — Four-Ship Wing
A Gozanti Assault Carrier launches 4 TIE/ln fighters from its external docking clamps as a 1-round action. If the Gozanti is destroyed while TIEs are docked, the docked TIEs are also destroyed; TIEs already launched fight on but lose carrier-relay support (Disadvantage on Initiative after the carrier dies).
GM · Tactical Notes
Gozanti opens with TIE launch — 1-round action releases 4 TIE/lns from docking clamps. After launch, the TIEs do the dogfighting while the Gozanti fires turrets from range. Killing the Gozanti before TIE launch is a 3-action window the players must exploit; after launch, focus on the TIE wing first since the Gozanti is slow and won't catch a fleeing player ship. The tractor beam is a secondary threat — Gozantis tractor-lock damaged player ships and call in additional TIEs from a nearby Star Destroyer.
GM · Adventure Hooks
- A Gozanti is patrolling near a Rebel safe-house moon. The players need to either slip past it or trick it into launching its TIEs at a decoy.
- A Gozanti has been hijacked by pirates who killed the Imperial crew. The Empire is offering a bounty for its recovery — but the pirates are now using its TIE wing for raids.
- A salvage yard has a half-stripped Gozanti for sale, papers clean. The catch: it still has 2 inoperable TIE clamps that could be refurbished into player-side TIE storage.
How to use this chassis
This is a GM-side stat block — an NPC ship for the GM to fly against the player crew. Use it as-is for a quick encounter, or fold it into a larger fleet engagement alongside other entries from the enemy ship catalog (filter to "Enemy / GM" on the catalog grid). For combat resolution, see the Starship Combat rules page. Enemy ships do not appear in the Starship Builder.