SWURPG
Community-shared starship

Last Chance

ST-70 Assault Ship · Registry CEC-ST70-614583

Identity

Last Chance portrait
Last Chance
ST-70 Assault Ship · Registry CEC-ST70-614583 · Gambit
Size:SmallPaint:Black with red stripes
HP
95
Shields
35
AC
18
Handling
+2
Speed
Fast
SIB
+4
Hyperdrive
Class 3.0
Sensors
Standard

Hardpoints

Fixed
1 / 2
used / total
Turret
0 / 0
used / total
Missile
1 / 1
used / total
Total
2 / 3
used / total

Weapon loadout

  • Twin Heavy Laser Cannons (Mk 3e/W)Stock
    fixed · DEX · Close · 3d10
  • Concussion Missile Launcher
    missile bay · INT · Medium · 4d10

Traits

  • Smuggler's Special
    narrative
    Whoever built (or modified) this ship knew the value of a hidden hold. Customs has their work cut out for them.
  • Battle-Scarred
    trade-off
    Battle damage was patched over more than once. The repairs hold; the ship remembers.

Captain's notes

Recovered from a scrapyard orbiting Ord Mantell and rebuilt piece by piece, the Last Chance earned its name because every captain who flew her was down to their final option, final job, or final gamble. Against all odds, the ship always brought them home. Originally built as an ST-70 assault ship during the final years of the Republic, the vessel passed through countless owners—sector militias, private security contractors, smugglers, and bounty hunters. Records of its service history are fragmented, with entire decades missing from the transponder logs.