SWURPG
Community-shared starship

Silent Shrike - Fury-Class Interceptor

HWK-290 Light Freighter · Registry ORS-Corellia-2564-H

Identity

Silent Shrike - Fury-Class Interceptor portrait
Silent Shrike - Fury-Class Interceptor
HWK-290 Light Freighter · Registry ORS-Corellia-2564-H · Shrike
Size:SmallPaint:White with blue markings
HP
80
Shields
40
AC
20
Handling
+5
Speed
Very Fast
SIB
+3
Hyperdrive
Class 1.0
Sensors
Advanced

Hardpoints

Fixed
1 / 1
used / total
Turret
1 / 1
used / total
Missile
1 / 1
used / total
Total
3 / 3
used / total

Weapon loadout

  • Forward Laser CannonsStock
    fixed · DEX · Close · 3d8
  • Quad Laser Turret
    turret · DEX · Close · 3d10
  • Concussion Missile Launcher
    missile bay · INT · Medium · 4d10

Installed upgrades

  • Extra Hardpoint (Turret) I
    weapons · 20,000 cr
    Engineering refit installs an additional turret hardpoint with full-arc rotation. Adds 1 to the chassis's turret-hardpoint cap. Tier I — a Tier II refit adds a second turret.
  • Extra Hardpoint (Missile Bay) I
    weapons · 22,000 cr
    Adds a missile-bay hardpoint to the hull. +1 to missile-bay cap. Tier I — a Tier II refit adds a second missile bay.
  • Reinforced Shield Generator
    shields · 12,000 cr
    Reinforced shield generator coils. Raises shields_max by 10.
  • Hyperdrive Upgrade (Class 1.0)
    hyperdrive · 25,000 cr
    Refits the ship's hyperdrive to Class 1.0. Faster long-distance jumps.
  • Backup Hyperdrive
    hyperdrive · 18,000 cr
    Slow but reliable backup hyperdrive. Saves your life when the primary fails — provided you have time to run on it.
  • Astrogation Computer
    hyperdrive · 12,000 cr
    High-end astrogation computer. Makes jump-calc-under-pressure a lot less terrifying.
  • Hyperjump Calibrator
    hyperdrive · 14,000 cr
    Pre-cached route calibrator that does most of the jump math before you need it. Advantage on Engineer hyperspace-jump-calc checks — pairs naturally with an Astrogation Computer for the always-on safe-jump experience.
  • Maneuvering Thrusters
    engines · 9,000 cr
    Vector-jet maneuvering thrusters. +1 Handling.
  • Combat Thrusters
    engines · 24,000 cr
    Military-grade combat thrusters. +2 Handling and +1 speed band.
  • Advanced Sensor Array
    sensors · 11,000 cr
    Long-range advanced sensor array. Upgrades sensors descriptor and grants +1 to Starship Initiative.
  • Escape Pod Cluster
    utility · 6,500 cr
    Cluster of escape pods bolted into a free bulkhead. Saves lives when the ship doesn't.
  • Holocomm Suite
    utility · 9,500 cr
    Full holocomm suite. Galaxy-wide encrypted hologram calls, contact lists, message recording.
  • Targeting Computer
    weapons · 15,000 cr
    Advanced targeting computer. +1 to all Gunner attack rolls fired from this ship.

Traits

  • Smuggler's Special
    narrative
    Whoever built (or modified) this ship knew the value of a hidden hold. Customs has their work cut out for them.
  • Battle-Scarred
    trade-off
    Battle damage was patched over more than once. The repairs hold; the ship remembers.
  • Heavily Modified
    virtue
    The previous owner installed a major upgrade; you got it 'free' with the sale.

Captain's notes

THIS IS NOT AN HWK-290