SWURPG
Community-shared starship

Scarab

578-R Space Transport · Registry RHS-Ord Mantell-5624-B

Identity

Scarab
578-R Space Transport · Registry RHS-Ord Mantell-5624-B · Scarab
Size:MediumPaint:Stripped, bare metal
HP
105
Shields
25
AC
14
Handling
+2
Speed
Fast
SIB
+2
Hyperdrive
Class 1.0
Sensors
Standard

Hardpoints

Fixed
1 / 1
used / total
Turret
1 / 1
used / total
Missile
1 / 1
used / total
Total
3 / 3
used / total

Weapon loadout

  • Medium Laser CannonStock
    fixed · DEX · Close · 2d10
  • Quad Laser Turret
    turret · DEX · Close · 3d10
  • Decoy Launcher
    missile bay · INT · Close · 0

Installed upgrades

  • Extra Hardpoint (Missile Bay) I
    weapons · 22,000 cr
    Adds a missile-bay hardpoint to the hull. +1 to missile-bay cap. Tier I — a Tier II refit adds a second missile bay.
  • Reinforced Plating
    armor · 10,000 cr
    Bonded durasteel laminate plates. +10 hp_max, +1 SIB.
  • Maneuvering Thrusters
    engines · 9,000 cr
    Vector-jet maneuvering thrusters. +1 Handling.
  • Combat Thrusters
    engines · 24,000 cr
    Military-grade combat thrusters. +2 Handling and +1 speed band.
  • Astrogation Computer
    hyperdrive · 12,000 cr
    High-end astrogation computer. Makes jump-calc-under-pressure a lot less terrifying.
  • Hyperdrive Upgrade (Class 1.0)
    hyperdrive · 25,000 cr
    Refits the ship's hyperdrive to Class 1.0. Faster long-distance jumps.
  • Hyperjump Calibrator
    hyperdrive · 14,000 cr
    Pre-cached route calibrator that does most of the jump math before you need it. Advantage on Engineer hyperspace-jump-calc checks — pairs naturally with an Astrogation Computer for the always-on safe-jump experience.
  • Astromech Docking Bay
    utility · 4,500 cr
    Astromech droid socket for an R-series unit. The classic X-wing pairing; brings R2-style support to civilian ships.

Traits

  • Heavily Modified
    virtue
    The previous owner installed a major upgrade; you got it 'free' with the sale.
  • Infamous Reputation
    trade-off
    The ship has a name and a reputation. Whether that's good or bad depends on who you're talking to.
  • Smuggler's Special
    narrative
    Whoever built (or modified) this ship knew the value of a hidden hold. Customs has their work cut out for them.