The Refuge — Yorra Duel
Branch A — The Refuge / Yorra Duel
A forest clearing on a hidden Rebel safehouse world. The party touches down at the west edge with Vance + Tira heading to the contact at the tree line; Yorra's TIE Interceptor lands across the clearing. Parley happens across the empty middle; combat (if it breaks out) uses the scattered boulders, fallen log, and forest perimeter for cover.
- Used in
- The Foundling Contract
- Scene
- Branch A — The Refuge / Yorra Duel
- Grid
- 18×14 cells · 90 ft × 70 ft
The Refuge — Yorra Duel
How to use this map
A forest clearing on a hidden Rebel safehouse world. The party touches down at the west edge with Vance + Tira heading to the contact at the tree line; Yorra's TIE Interceptor lands across the clearing. Parley happens across the empty middle; combat (if it breaks out) uses the scattered boulders, fallen log, and forest perimeter for cover.
The map is drawn at LEGO scale — each grid cell is 5 ft in-fiction and 1 inch on the printed page (matching the 3×3-stud LEGO minifigure footprint). Download the printable-tiles PDF to lay out the map at full physical size for tabletop play with miniatures or LEGO.
For the full encounter rules, scaling tables, and narrative framing, read Branch A — The Refuge / Yorra Duel in the The Foundling Contract GM document.