SWURPG

Landing Zone — Waystation Entrance

Scene 4.2 — The Landing Zone Fight

A Devaron forest waystation under Imperial assault. Vance and Tira shelter inside the medbay; four stormtroopers + Inquisitor Yorra advance from a landed Lambda shuttle across the open landing zone. Three rounds before orbital lockdown tightens the noose.

Used in
The Foundling Contract
Scene
Scene 4.2 — The Landing Zone Fight
Grid
20×15 cells · 100 ft × 75 ft

Landing Zone — Waystation Entrance

Grid: 5 ft / squareN
Landing Zone
Party Start (inside medbay)Lambda RampSurgical lightMBDCSCLSVTS₁S₂S₃S₄Y
Terrain Key
Trees / forest
Boulder — Boulder
Three-quarters cover (+5 AC / +5 DEX saves)
Wall
Door
Light source — Surgical light
Cargo container — Cargo container
Three-quarters cover (+5 AC / +5 DEX saves)
Crate — Supply crate
Half cover (+2 AC / +2 DEX saves)
Barrel / drum — Fuel drum
Half cover (+2 AC / +2 DEX saves)
Legend
VDr. Mira Vance
TTira
S₁Stormtrooper 1
S₂Stormtrooper 2
S₃Stormtrooper 3
S₄Stormtrooper 4
YInquisitor Yorra
MBMedical bed
DCDiagnostic console
SCSupply cabinet
LSImperial Lambda shuttle
3 rounds before orbital lockdown tightens the noose — Yorra advances on round 3. The clearing is bordered by forest on the north and east; trees and boulders provide natural cover for both sides.

How to use this map

A Devaron forest waystation under Imperial assault. Vance and Tira shelter inside the medbay; four stormtroopers + Inquisitor Yorra advance from a landed Lambda shuttle across the open landing zone. Three rounds before orbital lockdown tightens the noose.

The map is drawn at LEGO scale — each grid cell is 5 ft in-fiction and 1 inch on the printed page (matching the 3×3-stud LEGO minifigure footprint). Download the printable-tiles PDF to lay out the map at full physical size for tabletop play with miniatures or LEGO.

For the full encounter rules, scaling tables, and narrative framing, read Scene 4.2 — The Landing Zone Fight in the The Foundling Contract GM document.