The Duros Quarter — a Nar Shaddaa Warren
Scene 1.2 — The Duros Quarter
A stacked Nar Shaddaa warren of passage-brokers and coffin-hostels slung off a freight deck, where the party works leads for the mark's bolt-hole and a Pyke crew turns up demanding a 'tax'. A rope-bridge over a drop splits the plaza into a chokepoint; market stalls give full cover. The teaching fight (initiative + cover) — the Pyke crew is GM-placed, and paying or out-intimidating them skips it entirely.
- Used in
- The Smuggler's Moon Contract
- Scene
- Scene 1.2 — The Duros Quarter
- Grid
- 16×12 cells · 80 ft × 60 ft
The Duros Quarter — a Nar Shaddaa Warren
- 1Coffin-hostel (room 9-114) — The mark's bolt-hole (Scene 1.3): a two-by-three coffin-room. She's already gone, but left a warm datapad and a taped-behind-the-locker Imperial data-spike — and the room was searched before the party arrived (Draven was here first).
- 2The drop (gap in the decking) — A gap in the warren's decking, open to the sprawl far below. A creature forced off the walkway falls (40 ft, 4d6) and must climb back up; an Athletics or Acrobatics DC 15 catches the edge on the way over.
- 3Rope-bridge (the crossing)
- 4Cargo container
- 5Stacked crates
- 6Fuel drum
- 7Supply crate
- 8Passage-broker's kiosk — Working a lead here (Persuasion/Intimidation, or Use Computer to pull the cam-net) points toward the coffin-hostel — see Scene 1.2's three leads. The broker also remembers 'a human, cold eyes, good armor' asking an hour ago (Draven).
- 9Flickering signage
How to use this map
A stacked Nar Shaddaa warren of passage-brokers and coffin-hostels slung off a freight deck, where the party works leads for the mark's bolt-hole and a Pyke crew turns up demanding a 'tax'. A rope-bridge over a drop splits the plaza into a chokepoint; market stalls give full cover. The teaching fight (initiative + cover) — the Pyke crew is GM-placed, and paying or out-intimidating them skips it entirely.
The map is drawn at LEGO scale — each grid cell is 5 ft in-fiction and 1 inch on the printed page (matching the 3×3-stud LEGO minifigure footprint). Download the printable-tiles PDF to lay out the map at full physical size for tabletop play with miniatures or LEGO.
For the full encounter rules, scaling tables, and narrative framing, read Scene 1.2 — The Duros Quarter in the The Smuggler's Moon Contract GM document.