The Corner — a Nar Shaddaa Maintenance Platform
Scene 2.2 — The Corner
A dead-end Nar Shaddaa maintenance platform where the party corners the mark against the rail — and the rival hunter Draven Koss comes up the stairs to make his offer. The open void is the danger: a whipcord or a shove sends a combatant over the edge. Draven and crew are GM-placed (they arrive up the stairs), so the reveal stays the GM's to spring.
- Used in
- The Smuggler's Moon Contract
- Scene
- Scene 2.2 — The Corner
- Grid
- 16×12 cells · 80 ft × 60 ft
The Corner — a Nar Shaddaa Maintenance Platform
- 1Platform stairs (the way up)
- 2The drop — The open void below the platform. A creature shoved, whipcorded, or knocked over the rail falls (40 ft, 4d6) and must climb back up — a Strength (Athletics) or Acrobatics DC 15 catches the rail on the way over.
- 3Supply crate
- 4Cargo container
- 5Coolant drum
- 6Maintenance console — Use Computer DC 14 to kill the platform lights (heavy obscurement — favors an ambush or an escape) or seal the stairs door for 1 round.
- 7Pipe stack
- 8Platform lamp
How to use this map
A dead-end Nar Shaddaa maintenance platform where the party corners the mark against the rail — and the rival hunter Draven Koss comes up the stairs to make his offer. The open void is the danger: a whipcord or a shove sends a combatant over the edge. Draven and crew are GM-placed (they arrive up the stairs), so the reveal stays the GM's to spring.
The map is drawn at LEGO scale — each grid cell is 5 ft in-fiction and 1 inch on the printed page (matching the 3×3-stud LEGO minifigure footprint). Download the printable-tiles PDF to lay out the map at full physical size for tabletop play with miniatures or LEGO.
For the full encounter rules, scaling tables, and narrative framing, read Scene 2.2 — The Corner in the The Smuggler's Moon Contract GM document.