SWURPG

The Corner — a Nar Shaddaa Maintenance Platform

Scene 2.2 — The Corner

A dead-end Nar Shaddaa maintenance platform where the party corners the mark against the rail — and the rival hunter Draven Koss comes up the stairs to make his offer. The open void is the danger: a whipcord or a shove sends a combatant over the edge. Draven and crew are GM-placed (they arrive up the stairs), so the reveal stays the GM's to spring.

Used in
The Smuggler's Moon Contract
Scene
Scene 2.2 — The Corner
Grid
16×12 cells · 80 ft × 60 ft

The Corner — a Nar Shaddaa Maintenance Platform

Grid: 5 ft / squareN
The Corner
Terrain Key
Wall
Ladder (vertical climb) — Platform stairs (the way up)
Door
Pit (fall hazard) — The drop
Crate — Supply crate
Half cover (+2 AC / +2 DEX saves)
Cargo container — Cargo container
Three-quarters cover (+5 AC / +5 DEX saves)
Barrel / drum — Coolant drum
Half cover (+2 AC / +2 DEX saves)
Control terminal — Maintenance console
Boulder — Pipe stack
Half cover (+2 AC / +2 DEX saves)
Light source — Platform lamp
Map Key
  • 1Platform stairs (the way up)
  • 2The dropThe open void below the platform. A creature shoved, whipcorded, or knocked over the rail falls (40 ft, 4d6) and must climb back up — a Strength (Athletics) or Acrobatics DC 15 catches the rail on the way over.
  • 3Supply crate
  • 4Cargo container
  • 5Coolant drum
  • 6Maintenance consoleUse Computer DC 14 to kill the platform lights (heavy obscurement — favors an ambush or an escape) or seal the stairs door for 1 round.
  • 7Pipe stack
  • 8Platform lamp
Legend
TANKCoolant tank (full cover)
GM-only enemy positioning (place tokens when Draven arrives, NOT at scene-open): Sera Vantel (the mark — tan, unarmed, TR 1) is cornered at the dead-end rail, roughly [14, 8], back to the void. Draven Koss (red, TR 5) comes up the platform stairs at [1, 5] and stops a comfortable distance off to make his offer; his crew — Wex (spotter, TR 3) and Brakk (heavy, TR 4) — follow if it turns to a fight. Draven opens by whipcording the party's biggest threat and works the edges; he will NOT fire on Sera unless she flees his grasp, and breaks off at ≤ 20 HP if the party has her secured. The rail is the danger: a shove or a whipcord over the edge is a 40-ft fall (see the drop key). Scaling: 2-3 PCs → drop Wex. 5-6 PCs → a second heavy. The coolant tank is full cover; the crates/drums are half cover; killing the platform lights at the console throws the whole fight into darkness.

How to use this map

A dead-end Nar Shaddaa maintenance platform where the party corners the mark against the rail — and the rival hunter Draven Koss comes up the stairs to make his offer. The open void is the danger: a whipcord or a shove sends a combatant over the edge. Draven and crew are GM-placed (they arrive up the stairs), so the reveal stays the GM's to spring.

The map is drawn at LEGO scale — each grid cell is 5 ft in-fiction and 1 inch on the printed page (matching the 3×3-stud LEGO minifigure footprint). Download the printable-tiles PDF to lay out the map at full physical size for tabletop play with miniatures or LEGO.

For the full encounter rules, scaling tables, and narrative framing, read Scene 2.2 — The Corner in the The Smuggler's Moon Contract GM document.