Berth 4 — a Private Docking Platform
Scene 3.3 — Berth 4
The finale — a private docking platform open to the Nar Shaddaa sky, an Imperial lambda shuttle with its ramp down, and the four-way choice that turns into a fight. Fuel-drum hazards, cargo cover, and no railing on the open edges. Agent Corriden, her stormtroopers, and (if alive) Draven are GM-placed — the fight only starts when the handoff turns.
- Used in
- The Smuggler's Moon Contract
- Scene
- Scene 3.3 — Berth 4
- Grid
- 18×14 cells · 90 ft × 70 ft
Berth 4 — a Private Docking Platform
- 1Open sky (no railing) — The open sky over Nar Shaddaa's sprawl. The platform has no railing on this edge; a creature forced off falls into the smog (a very long fall — treat as lethal unless caught by a ship, a whipcord, or the Force).
- 2Cargo container
- 3Shipping crate
- 4Fuel drum
- 5Fuel drum — A stray bolt or a called shot can rupture the fuel drums: 3d6 Fire in a 10-ft radius, DEX save DC 14 for half. The platform's one wild card.
- 6Refueling console
- 7Landing strut
- 8Dawn floodlight
How to use this map
The finale — a private docking platform open to the Nar Shaddaa sky, an Imperial lambda shuttle with its ramp down, and the four-way choice that turns into a fight. Fuel-drum hazards, cargo cover, and no railing on the open edges. Agent Corriden, her stormtroopers, and (if alive) Draven are GM-placed — the fight only starts when the handoff turns.
The map is drawn at LEGO scale — each grid cell is 5 ft in-fiction and 1 inch on the printed page (matching the 3×3-stud LEGO minifigure footprint). Download the printable-tiles PDF to lay out the map at full physical size for tabletop play with miniatures or LEGO.
For the full encounter rules, scaling tables, and narrative framing, read Scene 3.3 — Berth 4 in the The Smuggler's Moon Contract GM document.