SWURPG

Berth 4 — a Private Docking Platform

Scene 3.3 — Berth 4

The finale — a private docking platform open to the Nar Shaddaa sky, an Imperial lambda shuttle with its ramp down, and the four-way choice that turns into a fight. Fuel-drum hazards, cargo cover, and no railing on the open edges. Agent Corriden, her stormtroopers, and (if alive) Draven are GM-placed — the fight only starts when the handoff turns.

Used in
The Smuggler's Moon Contract
Scene
Scene 3.3 — Berth 4
Grid
18×14 cells · 90 ft × 70 ft

Berth 4 — a Private Docking Platform

Grid: 5 ft / squareN
Berth 4
Terrain Key
Wall
Door
Pit (fall hazard) — Open sky (no railing)
Cargo container — Cargo container
Three-quarters cover (+5 AC / +5 DEX saves)
Crate — Shipping crate
Half cover (+2 AC / +2 DEX saves)
Barrel / drum — Fuel drum
Half cover (+2 AC / +2 DEX saves)
Control terminal — Refueling console
Boulder — Landing strut
Half cover (+2 AC / +2 DEX saves)
Light source — Dawn floodlight
Map Key
  • 1Open sky (no railing)The open sky over Nar Shaddaa's sprawl. The platform has no railing on this edge; a creature forced off falls into the smog (a very long fall — treat as lethal unless caught by a ship, a whipcord, or the Force).
  • 2Cargo container
  • 3Shipping crate
  • 4Fuel drum
  • 5Fuel drumA stray bolt or a called shot can rupture the fuel drums: 3d6 Fire in a 10-ft radius, DEX save DC 14 for half. The platform's one wild card.
  • 6Refueling console
  • 7Landing strut
  • 8Dawn floodlight
Legend
SHUTTLEImperial Lambda Shuttle (ramp down)
GM-only enemy positioning (place tokens when the handoff turns, NOT at scene-open): Agent Corriden (red, TR 5) waits at the foot of the shuttle ramp, roughly [13, 9], with 4 stormtroopers (red, TR 3) spread along the ramp and behind the containers at [11,5], [14,6], [13,10], [15,8]. Corriden stays back and hands out +2-to-hit orders; the troopers use the shuttle and cargo for cover. Her goal is to lift off with Sera and leave the party dead — if the party threatens the shuttle she cuts losses and boards, fleeing at ≤ 25 HP. If Draven Koss (red, TR 5) is alive and unpaid, he arrives from the open edge at [8, 12] as a THIRD faction and fights everyone for the mark. Branch notes: in 'Bring her in' the party may finish the handoff before it turns; in 'Let her run' the party fights to get Sera to the lift [2, 0] or a ship; the fuel drums at [4-5, 9] are a rupture hazard (3d6 Fire, DC 14). Scaling: 2-3 PCs → 2 troopers. 5-6 PCs → 6 troopers + a heavy. The shuttle and containers are full cover; crates, drums, and struts are half cover; every open edge is a lethal drop with no railing.

How to use this map

The finale — a private docking platform open to the Nar Shaddaa sky, an Imperial lambda shuttle with its ramp down, and the four-way choice that turns into a fight. Fuel-drum hazards, cargo cover, and no railing on the open edges. Agent Corriden, her stormtroopers, and (if alive) Draven are GM-placed — the fight only starts when the handoff turns.

The map is drawn at LEGO scale — each grid cell is 5 ft in-fiction and 1 inch on the printed page (matching the 3×3-stud LEGO minifigure footprint). Download the printable-tiles PDF to lay out the map at full physical size for tabletop play with miniatures or LEGO.

For the full encounter rules, scaling tables, and narrative framing, read Scene 3.3 — Berth 4 in the The Smuggler's Moon Contract GM document.