NeuroShock Hand
Melee (Simple)- Damage
- 1d4Energy
- Range
- 5 ft
- Weight
- 0 kg
- Size
- Tiny
- Attack ability
- STR or DEX
- Recommended Lv
- Lv 4+
LightFinesseStun
About the NeuroShock Hand
A cyberhand wired to dump its cell straight through whatever it is holding. The charge is tuned to nerve tissue rather than muscle, so the effect is less a burn than a sudden, total refusal of the body to obey — the target does not flinch away, they simply stop working for a moment. Favoured by bounty hunters working live-capture warrants and by station security who would rather not explain a corpse to an inspector. Its reputation is considerably worse than its damage, which is exactly how the people who wear one prefer it.
Notes
Cybernetic. Cannot be disarmed. Built for live capture.