Kom'rk-class Transport
Mandalorian Dropship / GunshipGM · Enemy ShipThreat 10Mandalorian dropship — fast, well-armed, carries a full strike team in beskar plate.
- Size
- Medium
- Length
- 36 m
- Speed
- Fast
- Reference price
- 950,000 cr
Lore
The Kom'rk-class transport (also called Gauntlet-class after Bo-Katan Kryze's famous personal vessel) is MandalMotors' iconic dropship — a 36-meter armed transport with the distinctive Mandalorian aesthetic of swept-back wing surfaces and an angular silhouette. Death Watch flew Kom'rks during the Clone Wars; Nite Owls flew them through the Imperial era; Bo-Katan's Mandalorian unification effort uses them today. The "Gauntlet" identifier comes from Kryze's personal Kom'rk in canon.
The Kom'rk's combat profile is built around its strike-team deployment role. It mounts enough forward and turret weaponry to handle escort fighters or a Customs Cutter on its own; the real threat is the 18-passenger bay full of Mandalorian commandos in beskar armor and jetpacks. A Kom'rk that closes to grapple range with a target ship deploys a boarding action that few player crews can survive without major preparation.
For GMs, the Kom'rk is the Mandalorian "encounter package" — when you need a Mandalorian threat that's more than a single Fang Fighter pilot but less than a full clan fleet, the Kom'rk hits the right tier. Players who cross a Mandalorian clan can expect to face one or two Kom'rks with Fang Fighter escort and a strike team of 12-18 commandos.
Default Loadout
| Weapon | Mount | Attr | Range | Acc | Damage |
|---|---|---|---|---|---|
| Twin Forward Laser Cannons | fixed | DEX | Medium | +3 | 3d10 energy |
| Twin Laser Turret | turret | DEX | Medium | +3 | 3d10 energy |
| Twin Laser Turret | turret | DEX | Medium | +3 | 3d10 energy |
| Concussion Missile Launcher | missile bay | INT | Medium | +2 | 4d10 explosive |
Reference loadout for a stock chassis. Players swap, add, or customize weapons in the Starship Builder, subject to hardpoint caps and GM approval.
Special Conditions
Mandalorian Strike Team
A Kom'rk's 18-passenger bay carries a full Mandalorian strike team in armor and jetpacks. A Kom'rk that has tractor-locked or grappled a target deploys the team in 1 round; Mandalorian commandos are an order of magnitude more dangerous in personal combat than stormtroopers.
GM · Tactical Notes
A Kom'rk's real threat is the strike team. Players who treat the engagement as a pure ship-to-ship fight may win the firefight but lose the boarding action. Pilot the Kom'rk to close to Close range and deploy the strike team; the team rides jetpacks across the gap to the player ship. Mandalorian strike teams are Threat Rating 6+ in personal combat per commando — three commandos boarding a player freighter is a major encounter on its own. Mandalorian pilots prize honor and won't fight to certain destruction; expect retreat at heavy damage.
GM · Adventure Hooks
- A Death Watch Kom'rk has crashed on a frontier moon with its strike team alive but separated from the wreck. Players hired to recover the bodies (Republic intel) or extract the survivors (Mandalorian clan honor) — whichever side they take, the other side shows up too.
- A Mandalorian clan offers passage on a Kom'rk to a war zone the players need to reach. The price is fighting alongside the clan on arrival.
- A Kom'rk is shadowing the player ship through hyperspace. Bo-Katan herself wants to talk; the strike team is just the polite introduction.
How to use this chassis
This is a GM-side stat block — an NPC ship for the GM to fly against the player crew. Use it as-is for a quick encounter, or fold it into a larger fleet engagement alongside other entries from the enemy ship catalog (filter to "Enemy / GM" on the catalog grid). For combat resolution, see the Starship Combat rules page. Enemy ships do not appear in the Starship Builder.
Similar Enemy Ships
More combat craft-category ships in the catalog.