SWURPG
Cover art for The Trials of Knighthood

The Trials of Knighthood

A lone Padawan climbs the galaxy's oldest temple to face the five Trials that make a Jedi — and the guide who has waited a very long time for someone like them.

Level
Lv 1
Sessions
~3
Party
1 default · 11 range
Themes
jedi · trial · solo · moral choice

At a glance

Levels1 (advances to 3 across the arc)
Party1 Padawan — a true solo adventure (one player, one GM)
Sessions~3 (3–4 hours each)
Structure3 acts · the five Trials of Knighthood · a real choice at the summit
EraEra-agnostic Jedi — any period with a Jedi Order
ThemesComing-of-age · self-mastery · one hard temptation

The pitch

Your master has judged you ready. The Council has named the place: Tython, the green world in the Deep Core where the first Jedi built the first temple, before there was an Order to belong to. You go alone. That is the point. No party to carry you, no master at your shoulder — just a Padawan, a lightsaber, and the five Trials that stand between an apprentice and a Knight.

You will not be entirely alone. A quiet, kind old presence keeps the ruins — the Keeper — and greets each pilgrim who climbs the mountain the way a grandparent greets a returning child. He knows the trials. He knows the shortcuts. He knows exactly what you are afraid of, and he only ever wants to help. Listen to him and the climb gets easier. That is the trouble.

The Trials of Knighthood is a three-session solo module built for one player and one GM — a first for SWURPG. It is a coming-of-age arc with teeth: real fights a lone Padawan can lose, ordeals that ask you to give something up, and a summit where the last and hardest trial is not a monster but an offer. Start at level 1; leave a Knight at level 3, having earned every step.

What's in the GM download

It comes as two PDFs, so you're never flipping between story and stats:

  • The adventure — the story you run: read-aloud text, scene guidance, the Keeper's slow work, the five Trials, and the three ways the summit can end. Written and balanced for one player from the first scene to the knighting.
  • The Stat Reference — every guardian, beast, and manifestation with tactics, solo-scaling notes, and the one stat block that matters most: the Reflection, built from the player's own character. Keep it beside you so a lone Padawan's hard fight never stalls on a lookup.

Inside:

  • A full three-act module (~3 sessions) mapping the five canon Trials — Skill, Courage, the Flesh, Insight, and Spirit — to playable scenes, with a spoiler-free structure you can run cold.
  • A solo difficulty budget tuned to the hard end of what one PC can take: every ordeal is meant to be earned, not strolled through, and every fight ships with dials to soften it for a cautious player or sharpen it for an optimized one.
  • Two milestone level-ups built into the story — level 1 to 2 when the body and blade are proven, level 2 to 3 at the knighting itself, framed as choosing a vocation.
  • The Keeper: a villain who never raises his voice, a full corruption arc that runs on temptation instead of hit points, and a finale whose win condition is refusal.
  • Three endings — Knighted, fallen, or Knighted-but-haunted — a leveling guide, and a one-page GM quick-reference card.

What you need at the table

Polyhedral dice and one level-1 Jedi Padawan. This is a true solo module — one player, one GM — because a Padawan takes the Trials alone; that solitude is the whole point of the ordeal. It's the Trials of Knighthood, so a Jedi is a given. Bring your own Padawan (a personal character earns a knighting best), or run the recommended pre-made below.

  • Karru — a level-1 Wookiee Jedi Padawan, a direct fit for the climb with no re-leveling needed. Patient, powerful, and still carrying a training blade he has not yet replaced with a crystal of his own — which makes Tython, and what waits at the top of it, land all the harder.

If you'd rather bring your own, any level-1 Jedi Padawan slots in cleanly. A character the player already cares about is the ideal candidate for the Trials — the choices at the summit mean more when they're personal.

Ready to run?

Download the GM adventure below, hand your player their Padawan, and send them up the mountain alone. What they bring back down is up to them.